Battletech Modded
Posted: Mon May 07, 2018 8:12 pm
While I love the game in its vanilla state, eventually there will be things that people would like to mod.
So far my first mod that I've made is in the
BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants
Folder and simGameConstants.json file that is found there. I change the MaxContractsPerSystem setting from a measly 3 , to some other number. (Currently have it set at 10).
This setting makes it so that when you travel to a new system, you are given more then 3 contract options, and can A) stay in system for a little while before having to travel again, and B) actually have an opportunity on a planet to build reputation with factions that are available on that planet.
So far my first mod that I've made is in the
BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants
Folder and simGameConstants.json file that is found there. I change the MaxContractsPerSystem setting from a measly 3 , to some other number. (Currently have it set at 10).
This setting makes it so that when you travel to a new system, you are given more then 3 contract options, and can A) stay in system for a little while before having to travel again, and B) actually have an opportunity on a planet to build reputation with factions that are available on that planet.