I'm thinking to go along with the whole "western" genre of NV why not have Cohh be a cowboy?
S: 8
P: 7
E: 7
C: 5
I: 4
A: 6
L: 3
Starting tagged skills: guns, repair and survival
Starting perk(s): trigger discipline (if you can reason out why you can use another then go for it)
NOTE: The beginning of the game you don't exactly have "cowboy" type things (cowboy hat, 6 shooter etc.) so it's okay to use what you have for now BUT once you get cowboy esque things then you must use them (sheriffs duster and hat I'm primm?). Also, you must get the "cowboy" perk at some point.
Perks you can take:
Hunter, 30 survival
Rapid reload, 30 guns
Run' n Gun, 45 guns
Travel light, 45 survival
Bloody mess, lvl 6
Demolition expert, 50 explosives
Gunslinger, lvl 6
Hand loader, 70 repair
Lead Belly, lvl 6
Shotgun Surgeon, 45 guns
Toughness, lvl 6
Commando, lvl 8
Cowboy, 45 guns, 45 Melee
Quick Draw, lvl 8
Rad Resisatnce, 40 survival
Stonewall, lvl 8
Strong Back, lvl 8
SuperSlam!, 45 melee
Animal friend, 45 survival ( you need to find a way to get +1 Charisma first)
Fast metabolism, lvl 12
Long Haul, 70 barter
Unstoppable Force, 90 melee
Centre of Mass, 70 Guns
Jury Rigging, 90 repair
Weapon handling, lvl 16
Explorer, lvl 20
Solar powered, lvl 20
Rad absorption, lvl 28
Infiltrator, 70 lockpick
Note: perks with only a level mean that you should already have the requirements in your SPECIAL setup.
Weapons:
Nothing tech related (power fists included)
No newer "military" weapons (9mm, 10mm, minigun, launchers, auto rifles etc.)
Grenades are okay but dynamite is better. Mines are good too but rigged up explosives like powder charges should be used more
Lever actions, all revolvers, all shotguns, hunting rifle, battle rifle for ranged weapons. You can get a scope for the hunting rifle if you need a sniping weapon
Any melee that isn't future tech (no super sledge etc.)
Companions: since our cowboy doesn't fancy technology, any companions that have to do with tech and advanced medicine cannot be used. This leaves:
Cass
Boone
Raul
Bio:
you don't rember much of your childhood anymore. pack Brahmin and walking for miles are the clearest memories. Caravan runners your parents must've been. Other memories you're not quite sure of are the screaming of your mother and the destinct sound of your fathers trusty rifle. Everything else is black. You wake up in a bed, a woman is tending to a gash in the side of your head, not your mom and definitely not the home you used to have. Days pass and you can finally get up and walk, the woman brings you to her husband and he tells you that he found you next to a destroyed caravan with nobody else in sight. He told you that he was in a dangerous area and wasn't even sure if you were alive. Your parents are gone and do are the people that took them. Turns out this man is a farmer just north of the "strip" and needs all the help he can with his animals and crops. You spend many years of your life working almost every day out in the sun. Your new "dad" teaches you how to properly shoot a gun, fix it with very few materials and build a fire in case you decide to go on an adventure like kids do. That blow to the head took something out of you and it took some time to learn these things. Once you're old enough to take care of yourself out on the desert, you leave the homestead in search of becoming an NCR Ranger (or at least looking like one). You've always heard tales of how the rangers lead men into great battles and came out Victorius
And you want to be one of them. The unlucky side of you comes out again and you never find the recruiting HQ for the NCR so you decide to find a job travelling the desert. Because of your terrible past you could not bear to be a caravan trader and decided to be a courier. On your first day you receive a strange note and a platinum poker chip. You don't ask any questions especially because it's your first day and head out. The last thing you know your starting down a gun barrel but you can't determine who's holding it. You wake up in a clinic and with very few belongings, most aren't even yours. In an instant everything became clear. You must figure out who shot you, who took your family and join the NCR
Working for so many years in the fields gives you great stregenth and perception
walking around Nevada so much when you were younger and now has given you good endurance and agility.
Being bludgeoned and shot in the head has given you low intellect and luck
Being alone at the farm so much has given you mid charisma, you can stand people and have companions but you could never have a lover
Extra notes:
in heavy combat, you can wear combat armor but only till the fight is over
You have suspicions that the legion took your family but you are not certain, you would rather help the NCR take them Down
You like helping people but if they give you any kind of tech in exchange you can keep it on you and sell it but you can't use it ever
Try to keep the tech related skills low, YOU CAN ONLY PUT SCIENCE TO 100 FOR HACKING TERMINALS. I know you like your lore and I don't want you to miss out so just don't take perks that have to do with science. Keep energy as it starts and medicine to 30 MAX
Just like Sherlock liked his mentats, our cowboy likes his alcohol. IF you go to a bar YOU MUST buy a drink and drink it before you leave, especially whiskey
If there's anything that looks off or needs changing just figure out a way to message me or something and I can see to what needs fixing