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Posted: Sat Jul 25, 2015 11:48 am
by Wermeleon
might as well give it a try. I Apologize for my spelling and grammar

Serena "Skink" Halmstad
Female
S.P.E.C.I.A.L
Strength - 5
Perception - 10
Endurance - 5
Charisma - 9
Intelligence - 5
Agility - 5 + 1
Luck - 1

Skills
EXPLOSIVES, Sneak and Speech

Mandatory Perks
Level 2 - Little Leaguer
Level 3 - Intense Training into agility
Level 4 - Scoundrel
Level 5 - free of choice but not Iron Fist and Entomologist
Level 6 - Demolition Expert ( need 50 explosive for this)
Level 7 - Bloody mess
Level 8 - Size Matter or Strong Back (you can only have one)
Level 9 - free of choice (beside the banned perks which of course includes Strong back\Size matter)
Level 10 - Here and Now
Level 11 - Animal Friend <3 or Nerd Rage!
Level 12 - Pyromaniac
Level 13 - Cannibalism or Fast Metabolism
Level 14 - Light Step
Level 15 - Adamantium Skeleton
Level 16 - 19 freedom! (good or bad? Law Bringer or Contract Killer?)
Level 20 - Grim Reaper

Bioish
Good? Bad? you are the girl with the bombs
everything that has to do with explosions is a must. Blow up a person yes, blow up a house yes, blow up a nuclear storage oh yeah baby.
For living your whole life in a vault you are pretty smart since you somehow already know about the currency in the wastelands and know how to swim. Your first reaction isn't to blow things up, it is to make the most out of it before blowing it up. it always ends with a bang.
Causing destruction for money is the best thing ever and Money means more bombs.
Placing bombs in someones inventory is a lot of fun or surprise blow someones legs off is a blast but to do so you are quite sneaky.
When stealth and bombs gets you nowhere your charms do you, either talk your way out of trouble or into to trouble.

Overall Playstyle
you are either good or bad you do what you have to do to survive. you need use any sort explosives be it a mine or a grenade to cause as much chaos as you can. Usage of other weapons is allowed but no silencer, energy weapons are okay but not the energy pistol
if there is a option to blow something up you have to do it but it doesn't have to be right away it just need to happen
Money gets you far if a great deal of money is offered you'll do it (blowing someone or something up over powers money)
blowing up organic life up is amazing specially if there are many caught in the blast or blowing a strong enemy to bits

Posted: Sat Jul 25, 2015 12:14 pm
by dezip
This is more a suggestion, then a full playthough

Seeing i just did a full pt. on very hard myself.
I found that lvling to cap ( 30 ) on very hard was REALLY REALLY fast ( +50% xp on very hard ), abit broken compared to very easy where you will probaly cap ones you done nearly all in the game.

Suggestion ( Get a lvling mod to slow down lvling or add some lvls )

Also another suggestion ( as you gonna play very hard mr. cohn ) i would suggest NOT and i say again NOT to take fawkes as a follower ( seeing he has something like 15k hp on very hard ) meaning he can pretty much solo everything and cannot die ( soloed a Super mutant behemoth and 2 supermutant overlords) without loosing ANY hp at all

Posted: Sun Jul 26, 2015 6:56 am
by bigs_engineer
Name: trevor phillips (your choice just makes bio a little more sense)

S.P.E.C.I.A.L

Strength 7
Perception 5
Endurance 9
Charisma 4
Intelligence 5
Agility 6
Luck 4

Bio/style:
As you can guess trevor is a crazy SOB who likes big guns(almost like hes compensating for something) who sees himself as more of a business man, although he has no moral compass he wont just sit back and watch a situation unfold. As with most business type people trevor is neither good nor bad simply siding with the more profitable, however unlike most business men he has a strange habit of just helping people with strange request just for the asking and betraying them at a moments notice for a few caps.

perks
wont specify perks other than lvl 4 educated and lvl 8 size matters but a big aim toward big guns, lock pick and explosives

tag skills:
explosives
lock pick
big guns

Posted: Sun Jul 26, 2015 7:56 am
by Patrickrockk
Okay
Name : Lucy
Sex : Female
S.P.E.C.I.A.L

Str 4
Per 4
En 6
Char 7
Int 7
Agilty 5
Luck 6
And if you have any left lvl up luck and Int

Weapons : Small guns And bombs.

I looked on the wiki it said a perk evry lvl
Perks :
Swift learner
Little Leaguer
Black widow
Thief
Child at heart
Educated
Demolition expert
Toughness
Strong Back
Scournger
Mister sand man
Here and now
Robotics expert
Life giver
Skeleton one haha
ligth step
Rest you can fill on ya own

Bio:
Your lucy Who loved to Tinker .
On one day you were Tinkering with a computer and found info about Bombs Since than you were intrested in bombs
And tried to make them with cherry bombs in the vault and blew op toilets .
But because ther wassent much els to do in the vault she will Tinker with evrything not all good .
She programmed the house robot to do hair cuts but almost decapitated her Farther.


Playtrough Style :
Lucy is a bomb nut so if she sees boms she will try to blow it ore pick it up so she can use it her zelf
So in megaton accept the burke quest.
Lucy will use pistol in range if the sneak option is not aivable to plant a bomb ore lay mines.
Lucy will thinker with Computers so get your sience up and explosives/repair are the most inportand
She will always help childeren if there is a need .
And if lucy find something intresting she will try and take it .so she steals .
She will try do good but that doesnt always work she not that smart so sometimes make dumb choices :p


hope its any good greeting patickrockk

Posted: Sun Jul 26, 2015 8:19 am
by Darkitm
BOOM
The real life playthrough


Russain
Name: Cohh or Ben (msomething else)
Age: 30

S.P.E.C.I.A.L:
Strengh - 5
Perceptions - 5
Endurance - 6
Charisma - 5
Intelligence - 7
Agility - 6
Luck - 6

Tagged skills:
Science, Explovsives, one you can choose

Perks:

2 - Swift Learner
3 - Intense Training
4 - Educated
5 - Scoundrel
6 - Demolition Expert
7 - Bloddy mess
8 - Strong Back

From here you can decide on your own
9 -
10 -
11 -
12 -
13 -
14 -
15 -
16 -
17 -
18 -
19 -
20 -
21 -
22 -
23 -
24 -
25 -
26 -
27 -
28 -
29 -
30 - BOOM

Every time you readers a line for Cohh it have to been with a Russain
Cohh is a peoples-person
Cohh is also a nerd when it comes to tech, he know everthing about new and old tech, have to get it all, and he try´s every computer he find to hack something
Cohh do not steal
Cohh only choses the good way in life, every time he gets the opportunities to chose between Good or Bad he always choses the good option.
Cohh have to save every animale he can.
Cohh have to experience everything the game oh... i mean what the world can offer. Yeah....
Cohh have to loot everything. EVERYTHING.
Cohh has this wired thing with that he have to talk to everyone he meats and he always try´s to get them to go with him on he's journey. (Most have the Dog)
Cohh also have to try everything, if he ever find the pony ride he loves so much he just have to try it. It is one of his goals of life.

Damaged: Cohh loves to pulverize his enemy so he does this with he's explosives, energy weapons. and or Big guns. BOOM.
But Cohh want to try every weapon he find, Anyway just to see what it can do.

Cohh loves animales so you have to get this mods
MODs:
all animal friends
http://www.nexusmods.com/newvegas/mods/35089/?
Animals are afraid of fire
http://www.nexusmods.com/newvegas/mods/42181/?
Archive Invalidation Invalidated
http://www.nexusmods.com/newvegas/mods/37004/?
BOOM


Fallout 3, New Vegas and maybe 4. Playthrough template

I hope you will take a look. Fallout hype and GOODSHOW

Posted: Sun Jul 26, 2015 9:11 am
by hubbe01
Name: James JR

Strength -5
Perception -5
Endurance -6
Charisma - 7
Intelligence -7
Agility -7
Luck -3

Skills
Sneak, Unarmed, Small Guns, Lock Pick and Speech.
Mandatory Perks
Lady Killer

Bio:
James JR was born in Vault 101 and raised by his father James SR since his mother died giving birth. During James childhood he was known for sneaking around and lock picking doors to areas he wasn't allowed in. In one of young James many adventures into the "Forbidden Zone" as he would call it he found a book and not just any book like Grognak the Barbarian no it was "The Gentleman's way to be a Spy" and this book changed James JR life forever.

Captured by the content of the book he learned everything about being a spy and being the perfect gentleman and to swear fidelity to England and its Queen, James JR didn't know who this England or Queen was but being enchanted by the book he did what was read. But the book wasn't in perfect condition it was missing pages and some pages was badly torn or wrinkly so James JR had to fill out certain sentence himself.

When James JR knew his bible by heart (Yes this book amazed him this much HES JUST A BOY) he started to hunger for more knowledge about the gentleman spy so he ventured once again to the "Forbidden Zone" and with his newly acquired spy skill he snuck in with ease. Searching the "Forbidden Zone" thoroughly and looking through every computer James JR caught the attention of the Overseer and was caught by the vault security.

James JR was brought to The Overseers room where he got interrogated by Officer Mack and the Overseer about his sudden interest in spies but James JR wouldn't talk he wouldn't betray his buddies England and the Queen as he had learn from his book

"A gentleman never tells about conquests, private matters, or dealings. His business is nobody else’s."

Even with a few hits from Officer Macks baton wouldn't make James JR talk so the Overseer tried something else instead which was to threaten to hurt people close to our spy if he didn't reveal why James SR was training his own son to become a spy but in the end James JR kept his mouth shut and got taken back to his and his fathers apartment where the later shined with his absence.

The following day Amata woke our spy with the news that his father has left the vault. In the following events of the escape of the vault James JR guns down the Overseer and Officer Mack trying to protect Amata.

Personality:
James JR follows the Gentleman's Code in his own interpretation (I'll go in detail in the gentleman code bellow). He prefers to use his agility and wits to sneak through most situations and take out his enemies from the shadows. As a gentleman he will always protect those in need IF there is a profit in it. His weapon of choice is pistols.

Gentleman's Code
  1. A gentleman never tells about conquests, private matters, or dealings. His business is nobody else’s.
  2. A gentleman doesn’t clash in public with enemies or exes, or worse, with out-of-fashion contrasts, colors or styles.
    (James interpretation of this rule is basically he prefers to take out enemies from the shadows which is based on the situation)
  3. A gentleman is always happy to serve, whether it’s opening the door, picking up the bill, or merely calling a cab the next morning. Ask him for help and he cannot refuse.
    (James interpretation of this rule he is willing to help only if he gain something out of it)
  4. A gentleman never reacts to rudeness. He pretends he doesn’t recognize it and moves on like it never happened, because it never should have.
    (If James gets insulted by an NPC he will take this person out stealthy)
  5. A gentleman is always on target with witty remarks, interesting facts, and conversation starters that bring the best out of everyone.
    (James only picks the dialogue option where he can get the most information out of)
  6. A gentleman asks non-invasive questions to keep a conversation going and attention focused on others. He makes them feel like the most interesting person he’s ever met, whether that’s true or not.
    (James will always use the Lady Killer dialogue if it pops up)

Posted: Sun Jul 26, 2015 10:35 am
by perfectgamehunter
Archetype name: The Kleptomaniac Glass Cannon Superhero

Disclaimer: The male gender is used for easy reading purposes only. You can play a male or female character.

Description:

The lone wanderer thinks of himself as the greatest superhero there ever was. While he is indeed very strong, very agile and very lucky, he's never been in a real fight before, and can't take a punch very well (very low HP). He is also very socially awkward (very low charisma).

Being a superhero, he aims to rid the wasteland of all evil people. Also, when dealing with good people, he always refuses CAPS payment, if possible. However... our superhero has a fatal character flaw. He can't help himself, and must pick up all loot (excluding junk items), even if it means stealing from good people. At least he's stealing without people noticing... most of the time.

All in all, other than his loot addiction, he's a very good person that tries his hardest to do good in the world.

Mods:

While not mandatory, this archetype would greatly benefit from the JAVM mod (Just Another Vision Mod), which allows you to highlight loot, similar to The Witcher 3. If you do use the mod, it must be active at all times, and only used to highlight loot and containers. The mod allows you to highlight NPCs, but that should be turned off.

S.P.E.C.I.A.L.:

Strength: 9
Perception: 6
Endurance: 1
Charisma: 1
Intelligence: 6
Agility: 9
Luck: 8

Tagged skills:
Lockpick, Repair, Science

Perks: (Level - Name)
2 - Swift Learner
3 - Black Widow / Lady Killer
4 - Educated
5 - Comprehension
6 - Gunslinger
7 - Toughness
8 - Strong Back
9 - Commando
10 - Finesse
11 - Scrounger
12 - Sniper
13 - Fast Metabolism
14 - Adamantium Skeleton
15 - Cyborg
16 - Action Boy / Action Girl
17 - Better Criticals
18 - Concentrated Fire
19 - Bloody Mess
20 - Grim Reaper's Sprint
21 - Nerd Rage
22 - Deep Sleep
23 - Silent Running
24 - No Weaknesses
25 - Rad Resistance
26 - Nerves of Steel
27 - Chem Resistant
28 - Party Boy / Party Girl
29 - Chemist
30 - Almost Perfect

Interesting fact:
Staying true to my name (Perfect Game Hunter), this build allows you to max out every single stat in the game, if you wish to do so. If you wait until level 30 before grabbing any SPECIAL bobblehead, you will have perfect SPECIAL. Also, if you distibute skill points properly, and find a lot of skill books, you will have perfect skills.

Posted: Sun Jul 26, 2015 6:12 pm
by Qaylen
[QUOTE="hubbe01, post: 27407, member: 20104"]Name: James JR

Strength -5
Perception -5
Endurance -6
Charisma - 7
Intelligence -7
Agility -7
Luck -3

Skills
Sneak, Unarmed, Small Guns, Lock Pick and Speech.
Mandatory Perks
Lady Killer

Bio:
James JR was born in Vault 101 and raised by his father James SR since his mother died giving birth. During James childhood he was known for sneaking around and lock picking doors to areas he wasn't allowed in. In one of young James many adventures into the "Forbidden Zone" as he would call it he found a book and not just any book like Grognak the Barbarian no it was "The Gentleman's way to be a Spy" and this book changed James JR life forever.

Captured by the content of the book he learned everything about being a spy and being the perfect gentleman and to swear fidelity to England and its Queen, James JR didn't know who this England or Queen was but being enchanted by the book he did what was read. But the book wasn't in perfect condition it was missing pages and some pages was badly torn or wrinkly so James JR had to fill out certain sentence himself.

When James JR knew his bible by heart (Yes this book amazed him this much HES JUST A BOY) he started to hunger for more knowledge about the gentleman spy so he ventured once again to the "Forbidden Zone" and with his newly acquired spy skill he snuck in with ease. Searching the "Forbidden Zone" thoroughly and looking through every computer James JR caught the attention of the Overseer and was caught by the vault security.

James JR was brought to The Overseers room where he got interrogated by Officer Mack and the Overseer about his sudden interest in spies but James JR wouldn't talk he wouldn't betray his buddies England and the Queen as he had learn from his book

"A gentleman never tells about conquests, private matters, or dealings. His business is nobody else’s."

Even with a few hits from Officer Macks baton wouldn't make James JR talk so the Overseer tried something else instead which was to threaten to hurt people close to our spy if he didn't reveal why James SR was training his own son to become a spy but in the end James JR kept his mouth shut and got taken back to his and his fathers apartment where the later shined with his absence.

The following day Amata woke our spy with the news that his father has left the vault. In the following events of the escape of the vault James JR guns down the Overseer and Officer Mack trying to protect Amata.

Personality:
James JR follows the Gentleman's Code in his own interpretation (I'll go in detail in the gentleman code bellow). He prefers to use his agility and wits to sneak through most situations and take out his enemies from the shadows. As a gentleman he will always protect those in need IF there is a profit in it. His weapon of choice is pistols.

Gentleman's Code
  1. A gentleman never tells about conquests, private matters, or dealings. His business is nobody else’s.
  2. A gentleman doesn’t clash in public with enemies or exes, or worse, with out-of-fashion contrasts, colors or styles.
    (James interpretation of this rule is basically he prefers to take out enemies from the shadows which is based on the situation)
  3. A gentleman is always happy to serve, whether it’s opening the door, picking up the bill, or merely calling a cab the next morning. Ask him for help and he cannot refuse.
    (James interpretation of this rule he is willing to help only if he gain something out of it)
  4. A gentleman never reacts to rudeness. He pretends he doesn’t recognize it and moves on like it never happened, because it never should have.
    (If James gets insulted by an NPC he will take this person out stealthy)
  5. A gentleman is always on target with witty remarks, interesting facts, and conversation starters that bring the best out of everyone.
    (James only picks the dialogue option where he can get the most information out of)
  6. A gentleman asks non-invasive questions to keep a conversation going and attention focused on others. He makes them feel like the most interesting person he’s ever met, whether that’s true or not.
    (James will always use the Lady Killer dialogue if it pops up)
[/QUOTE]

I think this would be a really cool playtrough and would like to see what Cohh makes of it

Posted: Sun Jul 26, 2015 6:17 pm
by Dragsterpal
Name - Drake Kendrick
S.P.E.C.I.A.L
Strength - 5
Perception - 8
Endurance - 8
Charisma - 6
Intelligence - 3
Agility - 7
Luck - 3

Skills -
Melee, Small Guns, and Speech + Cohh's Choice.
Perks -
The Perks can be Determined by Cohh but they must be in line with a Precision Expert Gunman (you can use swift learner and perks of this sort that will help you as well), You can also choose to up your speech to smooth talk people if you like.

Play-through Bio:
Living in a vault for all his life, all he has ever done is imagine what the outside life is like, and hoping to one day explore it, in his time in the vault he has mentally trained him self and always imagined that he would like to be if he ever gets out, he always liked the idea of having a medium to long range rifle and a pistol to fall back on, he plans to stick to him self, but all his time in the vault he has grown accustom to being on the right side of the law in a moral stand point, always helping people in need, but he always will take a few things here and there to maybe help with his journey.

Play-through Style
In Speech options Drake will always choose the morally right stand point, (What that is can be determined by Cohh) Drake will always try to stay at long range combat but if he has to he has his trusty pistol to fall back on, preferring silenced over un-silenced but both is fine, Drake will steal from hostile or people who stand in his way, he will also steal from morally right people if he believes that he needs to, (Example: Need extra ammo or some stimpacks etc etc,).

Hope you Enjoy this cohh :) Always Enjoy your streams, keep it up bud :D

Posted: Sun Jul 26, 2015 6:27 pm
by CohhCarnage
A huge thank you to everyone who submitted a template! These are all excellent ideas and one I encourage others to reference while finding fun ways to do their own play-throughs. :D

Fallout 3's archetype decision was majorly decided by my Mod team. When asked about their favorite templates, almost all of them recommended el_mountain_mans Sherlock Holmes build. We'll be picking this build to play on our Fallout 3 play-through!

http://cohhilition.com/threads/cohh-wan ... post-26609

Thanks again to everyone for their submissions! We're going to keep this thread pinned for a while to let everyone check out the entries. :D

Cohh

Posted: Sun Jul 26, 2015 10:21 pm
by prositing
Name:

Posted: Sun Jul 26, 2015 11:36 pm
by prositing
Name : Abigail Chase
Gender : Female

S : 7 (For Acceptable carry weight)
P : 7 (For Lockpick and Explosives)
E : 2
C : 7 (For Dialogue options)
I : 7 (For Repair and Science and Dialogue options)
A : 7 (For Small Guns and Sneak)
L : 3

Skills : Sneak, Lockpick, and Cohh's choice of Science, Repair, or Explosives

Perks : (For levels without a required perk the perk is Cohh's choice)
2 : Swift Learner
3 : Thief
4 : Educated
6 : Demolitions Expert or Gunslinger
7 : Whatever perk wasn't picked for level 6 (if explosives is not 50 Cohh's choice)
10 : Nerd Rage
12 : Silent Running or Robotics Expert
13 : Whatever perk wasn't picked for level 12
18 : Infiltrator or Computer Whiz (if a required stat is not 70 for either Cohh's choice)
19 : Whatever perk wasn't picked for level 18 (if a required stat is not 70 for the other option Cohh's choice)
24 : No Weaknesses

Choice weapons: Prefers small weapons and explosives, but is obsessed with Energy weapons and power armor and will do any thing to get it.

Playstyle/Bio
Abigail has always had a fascination with machines, technology, and things that go boom. That fascination has tended to get her in trouble throughout her days in the vault, and through practice she has become very good at sneaking about. Her skills are bound to be useful in the wasteland, as well bound to get her in trouble trying to get her hands on all the technological goodies. Rule 1... Always try to hack everything. Rule 2... If its locked there is bound to be goodies, pick that lock girl. Rule 3... Help people in need, you need to make up for all that breaking and Entering. Rule 4... Use energy weapons even if you have a better non-energy weapon. Rule 5... The Brotherhood of Steel is 100% Awesome.