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Posted: Sat Jun 14, 2014 6:11 pm
by SgtKerero
Name:The Last
Weapons Used:One handed sword and Spell.
Magic: Any spell.
Description/Story:The Last was once part of a proud and prosperous race of Deep Water elves until they, like the Deep Elves, suddenly were gone but unlike the deep elves some of there race were not affected by what the remaining Deep Water elves call The Vanishing.The Last was banished from one of the remaining underwater Villages because of the illegal act of killing another Deep Water elf. He was forced to go upon land to survive were he ended up in Black Marsh were he then had to blend in so he got in contact with another banished Deep Water elf who changed his appearance into one of the three races High Elf,Argonian,or Dunmer. Then from there on he traveled to Skyrim were he got caught in a skirmish between Imperials and Stormcloak soldiers. His story has yet to be foretold after this point.
Special Requirements (if any): Nothing that i can think of maybe mods that increase gameplay time a bit such as quest mods.
Posted: Sat Jun 14, 2014 7:39 pm
by pumaoblivion
Name: Torque
Weapons Used: Any Two-Handed Weapon
Magic? (Yes/No/If yes, rules): Only if needed more for healing if nothing else
Description/Story: Cat-Person Kajait, Skooma Addict, wants to rule Skyrim for himself and any who would follow him, Dislikes water and avoids it at all possible however he drinks it cause he needs something to calm his Skooma addiction, until he get more Skooma. Then again he would drink anything to get the edge off until he gets more Skooma.
Special requirements (if any): Hardcore run of Skyrim using these mods
Realistic Needs and Diseases - http://www.nexusmods.com/skyrim/mods/26228/?
Immersive Weapons - http://www.nexusmods.com/skyrim/mods/27644/?
Immersive Armor - http://www.nexusmods.com/skyrim/mods/19733/?
Falskaar - http://www.nexusmods.com/skyrim/mods/37994/?
SkyUI - http://www.nexusmods.com/skyrim/mods/3863/?
SKSE - http://skse.silverlock.org/
AZNmoreHUD - http://www.nexusmods.com/skyrim/mods/51956/
Immersive Creatures - http://www.nexusmods.com/skyrim/mods/24913/?
Frostfall - http://www.nexusmods.com/skyrim/mods/11163/?
Cloaks of Skyrim (Works Well with Frostfall) - http://www.nexusmods.com/skyrim/mods/12092/?
Unofficial Skyrim Patch -'http://skyrim.nexusmods.com/mods/12092/?'http://www.nexusmods.com/skyrim/mods/19/?
Unofficial Dragonborn Patch - http://www.nexusmods.com/skyrim/mods/31083/?
Unofficial Hearthfire Patch - http://www.nexusmods.com/skyrim/mods/25127/?
Unofficial Dawnguard Patch - http://www.nexusmods.com/skyrim/mods/23491/?
And any other mods you see fit to add to the list to improve the experience
Posted: Sun Jun 15, 2014 9:57 am
by Nordein
Name: Flaak the Mageborn
Weapons Used: Staff and dagger
Magic? (Yes/No/If yes, rules): Must use an ice staff or a variant of the ice staff, All magic can be used besides fire and thunder destruction spells, and alteration (unless you are using magic armor).
Description/Story: Flaak is an illegitimate Nord child. Both by birth and physical prowess in the eyes of the Nord people. He was not born strong like the other children. His talents leaned towards that of the magical kind. He is also the successor to the Windhelm throne, but Ulfric Stormcloak would never agree that he has ever had a child. Flaak new Ulfric was his father and has resented him at every moment in time for not recognizing him as his son. Picking up early on for is affinity for magic he had left his home in Windhelm to travel to the Mage's College of Winterhold to where he would be accepted for his gifts of magical sorceries.
Special requirements (if any):
- Must use mage, light, or medium armor
- Must use an ice staff (as previously stated)
- Sneaking with the dagger is encouraged but not necessary
- Body type must be very slim, as well has his race needs to be a Nord. His appearance other than that is up to Cohh
- Must join the College of Winterhold, and complete the entire story line
- Can be a vampire or werewolf, but encouraged to be a vampire
- Must be able to Praise the Sun on command, even if one becomes a vampire
- If deciding to choose between the Imperials or Stormcloaks, you must choose to be for the Imperial army.
Posted: Sun Jun 15, 2014 10:35 am
by Puredemon1
Name: Davkin (Male Argonian)
Weapons Used: Single handed weapons & magic
Magic? (Yes/No/If yes, rules): Yes, Pyromancer, all fire magic (destruction, conjuration, any that apply) and enchantments and shield spells, no alteration, illusion, or restoration magic
Description/Story: You lived in a small argonian village all of your life. You had 2 children before your wife died in childbirth of the 3rd one who was stillborn. Your mother was the village elder who was an expert on alchemy and fire magic, she would also tell people their future (though she never told any bad news unless that was the only news, you knew she was distraught when she "forced" you to look for a fur trader) The only time you've been outside the village was to trade with the traders in the nearby town, most of them being khajits, and to steal from people. One day, when you came back, your village was attacked by orcs, thus feeding your hatred on them. You were captured and was going to be sold away as a slave, you ran away and was capture by the imperials (thus starting the regular intro)
Special requirements (if any): -Only single handed weapons (no shield, no dual wielding with another weapon)
-Unless it is a trader, you must kill every orc without drawing too much attention
-You feel hindered to use armor, only use clothing or mage robes.
-No blacksmithing, but you're willing to steal valuables to trade
-I recomend getting speech up to be able to sell stolen items
-You will not grab any books unless they start or have to deal with a quest (cannot read)
-Any weapon/armor mods you want, you have complete freedom on that.
Posted: Sun Jun 15, 2014 3:23 pm
by Zombiguides
Name: LegoMaEggoLas
Weapons Used:Bow and dagger
Magic? (Yes/No/If yes, rules):Healing
Description/Story:You are an Elvish type character (Kinda like Legolas, but with waffles) and you were cast out from your kingdom and will not be welcomed back until you manage to prove yourself in the land of Skyrim.
Special requirements (if any): None I can think of, can be modified were see fit.
Posted: Sun Jun 15, 2014 3:32 pm
by lilknight223
Name Kint
Weapons-Swords, no shields.
Magic-No, only Shouts
Describtion-Kint is a drunken Nord. Who when he was a child his town was raided by elves, that is why he doesnt use magic. He was raised by wolves and that is how he doesnt wear anything.
Special Requirements-Doesnt wear any clothing and does not kill any wolves. Does not use enchantments.
Posted: Sun Jun 15, 2014 4:07 pm
by dxdxx
Name: Double U
Weapons Used: Only axes
Magic? (Yes/No/If yes, rules): no
Description/Story: Double U is a blood thirsty barbarian that loots everything in sight, and is practicly a walking tank,only wearing heavy armour. Upon completing the game, and all the dlc's you feel an urge to become a god, you go on a rampage decimating cities and killing everybody, even the children. Once you finish your quest of pillaging the cities and towns you go to the highest mountain in skyrim and jump off, transcending into a god.
Special requirements (if any): Skyrim Ultimate Killer (or any other mod that let's you kill everyone) ,Dragon bone barbarian armour mod,
Posted: Sun Jun 15, 2014 8:15 pm
by mild76
Name: Hadvar
Weapons Used:Imperial Sword, Imperial Shield
Magic? (Yes/No/If yes, rules):No
Description/Story:You woke up one day on the ground you see a cart and run to it. You get mistaken for a stormcloak and taken. You arrive in Helgen for execution when suddenly you see something strange someone who looks like you. You all get out and accounted for, but when you walk up you see that its you. Your story continues from there.
Special requirements (if any):You must get look like Hadvar and become an Imperial and only use Imperial items. Also have to be good (no theft, random murder, bad quest lines things like that). Finally you must get a house in solitude and be a good Samaritan.
Also if you want any mods to help this character its your choice.
Posted: Sun Jun 15, 2014 8:16 pm
by animaljoker
Name: Warrior Priest of Sigmar
Weapons Used: A two-handed war hammer or a one-handed hammer to let you use magic in your off-hand.
Magic? (Yes/No/If yes, rules): Yes, you can only use Restoration magic or any magic that heals you, lights your way, empowers your weapon, or harms the undead/deamons.
Description/Story: A Warrior Priest of Sigmar is from the Warhammer fantasy universe. The worship the God-emperor Sigmar of Mankind. He goes out in the land to spread the word of Sigmar, heal the sick, and fight off the fouls forces of Chaos (Undead, Deamons, and Vampires.) He is a kind souled man who helps the weak but isn't afraid to fight any corruption he finds.
Special requirements (if any): You can ONLY use hammers or blunt weapons. He must be a Nord and bald with the manliest features you can have. You must never steal nor harm those that mean you no harm. If you find any beggars or orphans you must give them money but with the beggars you must give them a speech about how they must improve their lives through Sigmar. Though, if you find any undead, vampires, or deamons you MUST kill them on sight. (Unless the game doesn't let you or it would get you killed)
Mods: I don't know of any Warhammer fantasty mods but any that people think would go well with this they can tell me and I will add them to this. (Or a mod can just edit it themselves if they want to add a good mod.)
I know it seems a strict, but it will make for a more entertaining play through since you are limited on somethings.
Posted: Mon Jun 16, 2014 1:13 am
by Devoidless
Name: Viltoth
Weapons Used: One-handed blunt weapons (maces, clubs, rocks, a tree branch, the arm of that Bosmer you just killed, etc..)
Magic? (Yes/No/If yes, rules): Yes. Conjuration (down the raise zombie tree for summons) and destruction (shock/ice magic tree). If using Undeath, then all spells and powers gained from the mod are fine as well.
Description/Story: This is Viltoth. Viltoth is a male Breton of average looks, wearing only the lightest (and most fashionable) of armor. If you asked him about his childhood he'd tell you it was fine and dandy--aside from the creeping madness, loneliness and paranoia he's lived with his entire life. He's a fine chap, though, no mistake. A touch insane? Maybe. Largely unstable? Perhaps. The life of the party? Well--Erm, not really. Moving on!
Ever since he can remember, Viltoth was very alone. His parents died when he was but a young lad due to a freak accident involving a wheel of cheese, a slaughter fish and a bottle of greef. It's actually quite the funny story, really. Yet I digress. Since the day of the accident, Viltoth wandered from town to town aimlessly. No one wanted him around for too long. Who could blame them, thought Viltoth, for who can afford to feed another mouth in this economy? The price of cabbage alone had tripled since the Cabbage Farmers Guild strike two summers ago. Not that the strike itself was of any consequence, mind. The bloodbath that followed shortly thereafter, however, dissuaded people from working the cabbage fields. Who could have guessed that rotting cabbage was a potent aphrodisiac for cave trolls?
For what seemed liked ages Viltoth roamed the land. One fateful night he took refuge in a nearby empty shack. Well, mostly empty. There were still a few chunks of the previous owner strewn about. As Viltoth made himself at home he stumbled across a book bound in a peculiar leather--the likes of which he had never seen before. Having nothing better to do he began reading on a random page. The words made no sense, yet sounded hilarious when spoken out loud. Out of the corner of his eye he noticed something move. Continuing to read, he glanced up to see what caught his attention. Holy ancestral ghost! It was the leg of the previous owner!
Shocked, Viltoth stopped reading. The moment he stopped, so did the leg. After several hours of trial and error Viltoth connected the dots. He learned that he now could live a normal life surrounded by friends! All he'd need to do was find a dead body, recite those funny words and presto! A new friend to talk to and walk with and regale with the hilariously tragic death of his parents. Or if he couldn't -find- one, he was sure that nobody would miss that old lady living in the woods. Or some bandits. Or a Jarl here and there...
Special requirements (if any):
- Use any of the fantastic mods recommended in previous posts. They all seem grand.
- Drink every time one of your raised dead dies in a tragic and/or hilarious way. Poor Viltoth can't help but think of his parents when something like that happens. Now whether he drinks due to depression or celebration is undetermined.
- A completely optional but fantastic mod (which ties in with the necromancy and theme of Viltoth) is Undeath. It's geared at higher leveled characters (60) but adds a couple new dungeons, new quests and new powers. As noted, all spells and powers gained through the story are fine to use as well. Note that it needs both Dragonborn and Dawn Guard DLCs to work. The mod can be found at:
http://www.nexusmods.com/skyrim/mods/40 ... iew=&pUp=1
Hope that link works, I'm on my iPad. I also hope people like my entry! Maybe we will get to see Viltoth make and lose so many good friends.
EDIT: Sorry for it all being bold. Darned iPad just ran with it. And, seeing as it's an iPad, it's not easily fixed. Apologies! Hope I don't cause too many eyeballs to bleed.
Posted: Mon Jun 16, 2014 1:56 am
by Mushyman1
Name: pubert
Weapon: two handed only
Magic: no magic enchanting alchemy (can buy enchanted weapons)
Description: You are a stupid nord who hates all other beings in skyrim you don't use magic or enchant because you can't embrace new ideas and only use two handed weapons and heavy armor you are on a pilgrimage to wipe out all being not nord in skyrim and until that day you will never be happy.
Special requests: No magic alchemy or enchanting only wear heavy armor if an npc steps out if its way to piss u off kill it.
Posted: Mon Jun 16, 2014 5:43 am
by Arathir86
The Stormlord
Name: (Viewer's Choice)
Weapons: Waraxes & Maces Only (Preferably 1h/Magic), No Shields.
Magic: Lightning Spells Only, Shouts allowed vs Dragons and/or to overcome obstacles.
Armour: Heavy Only, Headwear can be your choice.
Morality: While you aren't Evil, you aren't good either, you will do what needs to be done. If that means stealing or breaking into something to help you progress, so be it. In lamens terms you would be Chaotic Neutral.
Description/Story: You are a Nord, a fervent believer in the teachings of Talos. You have learned to harness the power of the Skies and you've returned to your homeland of Skyrim to rid it of the Imperial Scum that have occupied your lands. While you see Ulfric as beneath you, you view him as a means to an end in your fight against the Imperials, and will help his cause only to further your own goals of becoming Skyrims new Ruler.
Special Requirements: You must slay any Imperials you come across in your travels, Holds & Towns are exempt of course as it would make questing far too difficult, but out on the open road is fair game. You cannot use Fast Travel between holds, but you are allowed to use it between short distances every so often to save time between quest objectives for the sake of keeping the stream lively and engaging (watching a horses ass can become tiresome, sometimes).
PLEASE LIKE THIS POST IF YOU WOULD LIKE TO SEE COHH USE THIS TEMPLATE!
Posted: Mon Jun 16, 2014 8:39 am
by artichokeinmychicken
I'd like the recommend using Project ENB with Climates of Tamriel to further enhance the visual of the game.
Project ENB: http://www.nexusmods.com/skyrim/mods/20 ... w%3D&pUp=1
Climates of Tamriel: http://www.nexusmods.com/skyrim/mods/17802/?
Posted: Mon Jun 16, 2014 8:50 am
by Crunchyxchicken
Name: Augur
Weapons Used: One handed & Shield w/ heavy armor.
Magic? (Yes/No/If yes, rules): Conjuration
Description/Story: Augur is a fervent cultist that does the bidding of the Daedric gods. He is a paladin of the damned and is thus decked out in heavy armor along with a trusty shield. Summoning Daedric creatures to help slay the innocent is a favorite hobby of his. His ultimate goal - the one given to him by an unknown Daedric god, is to infiltrate the major powers in Skyrim (hence why the player is helping w/ quests and things).
Special requirements (if any):
-Augur is on a mission that requires some finesse, and thus he cannot openly align himself with the Daedric forces - however, Augur isn't the brightest or most restrained of the bunch, and his inner desires sometimes spring forward and he will often stalk and kill the innocent (without anyone seeing of course).
-The player must take a more evil path when it comes to decisions.
- Augur also doesn't mind participating in some fun sins every now and then either!
- Some survival mods might be pretty good
- Do damage to good and happiness where you can. (generally be an a**hole)
Posted: Mon Jun 16, 2014 9:00 am
by darkforcesmc
Name: Arthur Pendragon
Race: Imperial, Breton or Nord
Weapons Used: One hand Swords, Two Handed Swords, Bows
Magic? (Yes/No/If yes, rules): No magic or dragon shouts (Unless needing to complete a main storyline quest)
Description/Story: Arthur Pendragon, is a Prince of Camelot, Charged with ridding the world of magic users and magical creatures. Arthur mandate involves the executions of anyone who uses magic, aids magic users, and killing any creatures who possesses the ability to use magic.
Special requirements (if any):
- Use of magic is strictly forbidden, unless completing a main storyline quest.
- Any dragon, wizards, witches, mages, warlocks, necromancers, conjurers and their households must be executed upon sight (This includes any other type of magical classes/sub class i have forgotten) This excludes main storyline protagonists until the main storyline is completed.
- No magical imbued items may be used unless involved in the completion of a main storyline quest. Once storyline quest is complete magical items is confiscated and locked up in the vaults/chest in your house and never used again.
- No item or potions may be created by Arthur. Instead he must buy or be given any item he requires. Stealing is forbidden.
- Heavy Armor is the only Armor allowed.
- Upon death game is over, Prince Arthur is dead and Camelot dies with Uther
- One other Condition to be chosen by a mod from suggestions made by viewers.
Selections of in game mods is entirely up to Cohh and his moderator team in order to make the game more interesting and fun for people to watch and Cohh to play.
Posted: Mon Jun 16, 2014 10:56 am
by rafihun
i recommend using Skyrim Redon:
http://www.nexusmods.com/skyrim/mods/9286/?
it matches with frostfall and keeps the game running after lvl 40-50
Posted: Mon Jun 16, 2014 11:04 am
by fhreak
Can it be a Nord, instead of Kajait, only 2 handed Swords.
You are one of the Night's Watch, sent there because of the skooma Addiction, no magic. Wear black clothing whenever possible.
Using this wonderful template from pumaoblivion with an idea I had this morning, after GoT
Posted: Mon Jun 16, 2014 11:53 am
by ferrisbulldogs
He should also get something like
http://www.nexusmods.com/skyrim/mods/35008/? so that Torque can have Khan too
Posted: Mon Jun 16, 2014 12:00 pm
by thelazernator
Name: zuko
Weapons used: dual daggers and/or bows
Magic: only illusion and alteration
Description/story: zuko was born in elsweyr in the jungle side and raised by magic assassins.zuko went to skyrim to assassinate ulfric stormcloak against the discrimination of khaajit in skyrim.
Special requirements: inigo and few weapons and magic mods
Posted: Mon Jun 16, 2014 12:11 pm
by TheRealMrJangle
Name: Sir Brimly
Weapons Used: None only Unarmed
Magic? (Yes/No/If yes, rules): Yes, Only Alteration
Description/Story: You, The Hero, Fight in the most manly way possible. Mono y mono with your bare knuckles. Some sorcery allows you to tamper with your skin to make your body stronger but other than that you uses your dukes to solves your issues.
Special requirements (if any): No Khajit. Hardest difficulties. Uses previously suggested mods to help with that. NO THEFT! NO GLOVES. No Fast Travel.