Voting Time For Cohh's Dark Souls III Run!
Posted: Mon Apr 04, 2016 12:11 am
Shogun Red has asked me to post this for him; choose wisely!
nuu
So I have read through the excellent suggestions in the Dark Souls 3 post and have assembled a collection of builds based on those ideas. All these builds bring different play styles compared to Cohh’s XBox Warrior build. I did not include a LUCK based build because after research, LUCK based builds are trash because of very limited weapon selection, and the LUCK based bleed bonus is trash. When you all get a chance to play this game, feel free to play a LUCK build so the smart players can farm you in PVP. Huehuehuehuehuehue. So let’s get going.
“The Spartan” - Son of Zeus
Starting Class: Herald
The Spartan fights for one reason. To obtain the power promised him at his birth, the power of the Gods. All those before him will fall to his spear, will break against his shield, and will suffer the vengeance of his lightning.
Rules:
1: The Spartan believes in showing his enemies his bare chest to show them where to strike if they are brave enough. No chest armor or leg armor may be worn. EVER! He will not wear a helm until he obtains the first gift from Zeus, the Faraam Helm. http://darksouls3.wiki.fextralife.com/Faraam+Helm
2: May only use round Standard or Great shields. His goal is to obtain the second gift from Zeus, the Curse Ward Greatshield http://darksouls3.wiki.fextralife.com/Curse Ward+Greatshield
3: May not use Embers until he ascends to Demi-God by obtaining and equipping both gifts.
4: May not use Faith magic until ascending and may only use Lightning spells, Blessed Weapon, Lightning Blade and Wrath of the Gods.
5: Once ascended, all points must be put into Faith till hitting 40. Choose to ascend wisely.

6. One handing spears is primary weapon choice.
Stats to shoot for:
Vigor: 25 HARD CAP
Attunement: Special As Needed For Spell Slots.
Endurance: As Needed
Vitality: As Needed
Strength: 34 Minimum For Second Gift
Dexterity: As Needed To Equip New Spears
Intelligence: N/A
Faith: See Rule 5
Luck: N/A
“Forest Watcher” - Woodland Assassin
Starting Class: Mercenary
Having witnessed the spread of shadow and flame through their forest, the Shadow Cabal send their newest member to scout the source of the darkness and to stop the ember of the fire.
Rules:
1: Weapons to use are all twin weapon sets and bows.
2: Keep armor to light sets for maximum agility.
3: Embers must be collected but never used. Embers represent all that is wrong with the world and must be removed from the lands. You must obtain 100 Embers before battling the final boss, through collection of drops, discovery of treasure or through PVP.
4: All ranged weapons are permitted and even expected to be used (Not Crossbows)
5: No Shields. At all. EVER! But may be sold.

Stats to shoot for:
Vigor: 25 HARD CAP
Attunement: N/A
Endurance: As Needed
Vitality: As Needed
Strength: As Needed To Equip Twin Weapons and Bows
Dexterity: Shoot for 40+ As Is Primary Damage Stat
Intelligence: N/A
Faith: N/A
Luck: N/A
“Caster” - The Force And Fire
Starting Class: Sorcerer
Child of a High Sorcerer and Witch, she journeys to the broken western world to recover the secrets of fallen gods and to tame the fire that scorches the land.
Rules:
1: Only Melee Weapons Allowed Are Dagger Class Weapons.
2: No Faith Magic, No Ranged Weapons At All (Firebombs, Throwing Knives And Such)
3: No Shields
4: Embers May Be Used
5: Only Very Cool Armor May Be Worn. Light Caster Looking Armor.
Stats to shoot for:
Vigor: 20 HARD CAP
Attunement: As Needed
Endurance: As Needed
Vitality: As Needed
Strength: 12
Dexterity: 16
Intelligence: 40+ As Is Your Primary Damage Stat
Faith: Meh
Luck: N/A
“Maniac” - The World Breaker
Starting Class: Deprived
Born Of The Anger Of Giants, Maniac Knows Only One Thing. Crush Your Enemies. Break Their Spirits. Consume Their Embers.
Rules:
1: Fist Weapons Only Once They Are Available.
2: Any Armor Is Permitted.
3: No Ranged Combat Weapons/Items EVER
4: Thats Pretty Much It.
Stats to shoot for:
Vigor: 25 HARD CAP
Attunement: Spells Are For Nerds
Endurance: As Needed
Vitality: As Needed
Strength: ALL OF IT
Dexterity: As Needed To Use Fist Weapons
Intelligence: WORDS ARE HURT BRAIN
Faith: FAITH IN MY FISTS
Luck: N/A
Sex: YES PLEASE