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Gone Home review: First-Person Snooper

Posted: Thu Aug 15, 2013 2:34 pm
by Cohhilitionbot
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You have returned and found your house bereft of its family, but littered with material proof of their lives. If you've ever been left alone to ponder mom and dad's unexpected absence (always leave a note!), you'll know the mystery can swing between the wild and the mundane: Burglars. A late-night ice cream run. An ambulance. Ghosts. Kidnapping. The Rapture. Wait, isn't that just kidnapping the nice people?

Gone Home is a game about what happened while you were gone. Your co-identity in exploration is Kaitlin Greenbriar, the older sister who drops her bags on a Portland porch after a year-long trip to Europe. What you imagine her finding in drawers, on bookshelves and in crumpled notes - the physical counterparts of everything she's missed - is going to be grander and far colder than what develops here so elegantly: a warm, uplifting relationship that outgrows the very place built to enshrine it. Effective world-building, it turns out, can start with a single house and a tender voice inside it.
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Gone Home review: First-Person Snooper originally appeared on Joystiq on Thu, 15 Aug 2013 14:03:00 EST. Please see our terms for use of feeds.

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