Suspending disbelief in The Wolf Among Us
Posted: Thu Aug 22, 2013 8:13 pm
There is a deliberate pace and procedure at the heart of any Telltale Games experience. The Wolf Among Us, the studio's next episodic adventure after last year's critically acclaimed The Walking Dead, doesn't stray from the adventure game formula, or the tendency to put players in gripping emotional conundrums flanked by brief segments of gameplay.
Fables follows a series of fairytale creatures, heroes and villains, hiding amongst the "mundies" (mundane normal folk) of modern day NYC in a neighborhood dubbed Fabletown. Based on what I saw in my demo, morality, demanding choices and QTEs form the majority of The Wolf Among Us' gameplay. But greater than The Walking Dead, there is more disbelief one must suspend when diving into The Wolf Among Us - especially if you've never read the Fables series of comics before.
There isn't much that can prepare you for seeing a cussing three foot tall toad in a sweater, after all.
Continue reading Suspending disbelief in The Wolf Among Us
Suspending disbelief in The Wolf Among Us originally appeared on Joystiq on Tue, 20 Aug 2013 11:00:00 EST. Please see our terms for use of feeds.
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Fables follows a series of fairytale creatures, heroes and villains, hiding amongst the "mundies" (mundane normal folk) of modern day NYC in a neighborhood dubbed Fabletown. Based on what I saw in my demo, morality, demanding choices and QTEs form the majority of The Wolf Among Us' gameplay. But greater than The Walking Dead, there is more disbelief one must suspend when diving into The Wolf Among Us - especially if you've never read the Fables series of comics before.
There isn't much that can prepare you for seeing a cussing three foot tall toad in a sweater, after all.
Continue reading Suspending disbelief in The Wolf Among Us
Suspending disbelief in The Wolf Among Us originally appeared on Joystiq on Tue, 20 Aug 2013 11:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Continue reading...