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Star Citizen Info + Cohhilition in StarCitizen
Posted: Sat Jan 25, 2014 4:41 pm
by Ashardis
This will be the MAIN topic for all things Star Citizen and also about all things Cohhilition in Star Citizen
StarCitizen Main site :
http://robertsspaceindustries.com/
RSI Youtube channel + Wingmans Hangar -
http://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
Star Citizen Q&A with Ashardis on Cohh's channel -
http://www.twitch.tv/cohhcarnage/c/3609116
- Everything related to Star Citizen - from initial overview & gameplay to questions from the Chat
More Star Citizen information goodness :
http://www.youtube.com/show/thehulltruth
Join the Cohhilition today!

Sign up here -
https://robertsspaceindustries.com/orgs/COHH
Before you can sign up, you need to have an account on the site & have a gamepackage bought, otherwise the site won't let you!
This topic will be filled with all the info
Posted: Sun Jan 26, 2014 12:50 am
by emotionalplague
Ready to go...lets do this!
Posted: Sun Jan 26, 2014 10:46 pm
by imLuu
I got hooked after I saw the live Q&A Ashardis. Me and a friend just got a freelancer package each, though we will be making our own trading/transport corp. Maybe we can co-operate with the cohhilition after release?

Anyways, here is our organization
https://robertsspaceindustries.com/orgs/PPI
We still need a story and stuff like that though, the site is not quite finished. Maybe someone here care to join/contribute?

Posted: Mon Jan 27, 2014 4:48 pm
by zechs82
Yeah I have been all over this. Between this and The repopulation. I think it will be a EVE without all the headaches and a lot cooler as far as AI.
Posted: Mon Jan 27, 2014 6:13 pm
by BurkeBlack
I am so into this, /droll on Chris Roberts......im prolly gonna be a space pirate tho =P
Posted: Mon Jan 27, 2014 6:22 pm
by BurkeBlack
I honestly wonder how much longer till we have alpha, I heard some invites have already started?
Posted: Mon Jan 27, 2014 6:26 pm
by Ashardis
Ehm.. Technically, the alpha has been running ever since they released the hangar module... they're releasing modules of the persistent universe part of the game as they get them ready so the players can give feedback and they can improve and iterate for more awesomeness..
So.. the alpha has been active for quite a few months already.. but soon we'll get the Dogfighting Module in it's first version.. pewpew..
All you need to do is buy the $40 Aurora Gamepackage and you'll have alpha access.. or ofc.. spend more if you want/need to

Posted: Mon Jan 27, 2014 6:30 pm
by BurkeBlack
Sadly I missed the kick starter, never heard of the game until AFTER it ended, but quickly got my 35 dollar down as soon as I saw it available. I hope he will be ready for this epic flood of people rushing to this game.
Posted: Mon Jan 27, 2014 7:36 pm
by Ashardis
Their site has been open for direct pledges & ship sales for 8months now! They migrated from Kickstarter after $6.4million or so.. and now the total is above $37.3 million.. Obviously, if you bought a game+ship-package before Novemer 18th or thereabouts, you'd get lifetime insurance on that/those ship(s)!
If you want to know more, I suggest you check out the Q&A highlight here :
http://www.twitch.tv/cohhcarnage/c/3609116 75mins of all things StarCitizen - covers most of the basic knowledge.
Posted: Mon Jan 27, 2014 8:08 pm
by Rynea
Going to be interesting what the dogfighting module will be like.
Posted: Sun Feb 09, 2014 4:50 am
by Ashardis
They just released a "quick overview" video - check it out if you don't want to listen to me for 75 minutes :
http://www.twitch.tv/cohhcarnage/c/3609116
The video is an easy way to get the idea of StarCitizen.
[media=youtube]HJsap-vZgiE[/media]
There's a few things I'd like to point out, though :
1. Most of the in-game stuff is shot with an OLD version of the engine/models - they've recently adopted a new physics based rendering tech that makes surface textures a lot nicer to look at.
2. There's both Wingmans Hangar & The Next Great Starship coming every week on youtube now - check it out, they're both pretty darn cool.
3. No Dogfighting Module in December

It should be released soon though.
TL;DR - The game will look even better than the trailers! More Youtube shows! Starship dogfigthing SOON!
Posted: Thu Feb 13, 2014 6:56 pm
by Ashardis
So the
latest Wingmans Hangar had some sweet info - The Release date of the much anticipated DFM (Dog Fighting Module) which will be around April 13th as CIG will reveal it at PAX East (actually at an event just before PAX East, outside of the main area) - After this, assuming nothing breaks, the rest of us will be able to update the launcher and get into the dogfighting!!
Also - A first view of the updated Vanduul Scythe :
[media=youtube]z9llwaciJaE[/media]
This also showcases what PBR can do for visual fidelity!
Posted: Sat Feb 22, 2014 10:35 am
by Therje
so whats the plan for the start? should we find a planet to set our base at?
Posted: Sat Feb 22, 2014 1:36 pm
by Ashardis
therje wrote:so whats the plan for the start? should we find a planet to set our base at?
We can't select a planet as such.. or atleast it's not totally decided how this will work. People will have a hangar at a planet, but whether this can be selected by yourself or just handed out to you by the servers at strt remains to be seen.
Remember the game is ATLEAST 15-18 months from release and we'll have plenty of time to select all of these things later on!
Also remember that a lot of people will probably want to play through the single player campaign first (Squadron 42) for in-game reputation gain/money/citizenship and this might delay things at a little at start.
Again, this isn't totally planned out by CIG, so we can't really decide on a hard plan now
Thanks for the interest, though.
Posted: Sun Feb 23, 2014 10:23 am
by Therje
Well the intrest is high when you long for a game to come out =)
I saw roberts talking about organisations and he talked a bit about how they will work and such.
I know we are far from the game still but it can be fun to talk and plan now aswell

Posted: Sun Feb 23, 2014 10:36 am
by Ashardis
I totally understand and I am also VERY hyped for SC! But right now, we can't really make a ton of concrete plans coz CIG hasn't provided a lot of specifics that can't/won't be changed in the next 18 months
So while I would love to discuss the finer points of hangar decor, planet to pick, ships preferred to group with, tactics, obvious targets in the persistent universe, roster per timezones n whatnot.. it's not all there yet

Posted: Sun Feb 23, 2014 4:30 pm
by Ashardis
Over on Massively their SC column did a great job against all they SC naysayers :
http://massively.joystiq.com/2014/02/23 ... #continued
In case ppl don't know - there's a lot of people, within and outside the gaming industry, that are saying "No no, SC will never work, never have the content/structure/support/backend/gameplay as promised" and so on. The above article is a great response

Posted: Wed Feb 26, 2014 4:12 pm
by Callumdk
I tend never to read anything on Massively, since their editor in chief went out of his way to put ESO down anyway he could
http://www.mmorpg.com/discussion2.cfm/t ... ively.html
this article just one of the things they have done to bring alot of negativity down on them selves.
Posted: Thu Feb 27, 2014 5:03 pm
by Ashardis
I have now been handed the reins of the Star Citizen Org - Lots of updates on the Org page -
https://robertsspaceindustries.com/orgs/COHH - Check it out!
Posted: Sat Mar 01, 2014 10:19 am
by Callumdk
Looks good, keep it up