Spontaneously I decided to also add a beacon. We will need it later for further expeditions, I forgot that we need a cockpit to activate and name it, so it's rather useless at this point in time, but will come in handy later.
After another short exploration and mining trip I found some Nickel (Ni, also red like Iron but a little bit lighter colored) also in our first asteroid. I mined a bunch of it and then finished up the reactor on our station platform.
After the generator is finished, we now have a way to power a lot of systems. I started with a gravity generator, because .. you know not knowing where up and down is, can be seriously annoying.
Once I brought over some uranium ingots from the rescue ship and the reactor powers up and provides power for both the beacon and the gravity generator things starts to work.
We now have gravity on our station and around it. Also the beacon, even though we cannot set a name without a console yet, sends a signal, so we can have a marker from quite far away. If we ever get lost we will see the beacon and can find our way back. I also finished up the 4th small reactor on our little drilling ship.
Moving to our Base
It is about time we give up our rescue ship and move things to our base. In order to do that though, we have to get ourselves more informed about item movement , conveyors and collectors, and all the nice goodies how we bring items from one place to another.
What I first understood is that for our purposes, we will, at least for the beginning, need neither a connector, nor a collector. We don't want to grab items floating in space, or eject any items. We just want to link our Cargo, Assembler and Refineries.
I also grinded down our Rescue ship some more to have a look inside the inner workings of our refining process.
We now have a good idea what we want, now for the next step. First we need a way to refill energy at our station, so we need a medical station. As we will give up our rescue ship, materials shouldn't be an issue, we just grind the medical station down on the rescue ship and then build it up again on the station. In emergencies, we always have the cockpit in our little drilling ship to get energy up again. I also set up a cargo container on the station, so we can store our goodies that are still in our rescue ship. We don't want to loose them.
Once the medical bay and the cargo container were built, the cargo from the ship completely transfered over several journeys back and forth with the jet pack, the rescue ship was no longer necessary, it served its purpose and I salvaged it gathering the materials and stored them in our new cargo box for future projects.
Not going into detail yet with our new production chain all that is missing in regards to basic systems would be a cockpit/control panel.
We build that one before we figure out our new way to craft and refine materials.
Refineries, Assembler and Cargo Boxes, Conveyors doing all the work
Refining of some ore's can take a while, therefore we want more than one in the future. We also want a single access point where to gather and deposit materials from, therefore I decided to make a conveyor system with tubes, between several refineries with a single cargo box to access it from. An assembler is also added for the first station, additional assemblers can be added later on too same as refinieries.
Fairies like a clean looking home, so I built most of it with the idea in mind that I don't want too see any ugly refineries, or stumble over an assembler every time I want to go for a walk.
So what exactly do we have here?
At the right side we see the refinery. It's a 2 wide, 4 long, and 2 deep construction.
The refinery has several access points. (the windows with the grey lid and yellow borders) These can be used, not only to access them manually, but also to connect to other devices, such as an assembler, or a conveyor. Refineries can have a direct access to an assembler, I am currently not sure, if they can also have a direct access to a cargo box, or if they need a conveyor in between. For now as I want to have my cargo box accessible from the top while my refinery and assemblers are hidden, I need a conveyor anyways for the additional range.
The one access point in the screen above is unused. To the right side of the refinery are just some light armor blocks, used during construction in order to be able to place the refinery properly. I could destroy them again later on, when I have enough other blocks at the top to make it all hold together, but as they don't exactly bother me, I just leave them currently as they are. On the opposite side of the refinery access point we see above, is another access point, leading directly into the assembler.
The assembler, as seen above, is a 2 long 1 wide and 1 deep construction block. From the view above we see it has an access point at the front, but also one at each side, leading to the refinery on the right, and to the conveyor on the left.
Conveyors are those 1x1x1 boxes that - if you want a very basic explanation - move things around.
As you can see in the screen above, I placed this conveyor to the left side of the assembler. Above the conveyor is a conveyor tube, basically a pipe to extend a conveyor's range, leading to the cargo box at the top. Same as cargo boxes, conveyors have access points on every side.
At some point, I got really annoyed, that my overview whenever I accessed my new box, also showed my old cargo box, the one standing all alone where we first placed it. as the old one was never connected to the conveyor system I could see it, as it was part of the same station but I could not access it. Same as the rescue ship, it served its purpose.
Both to have more storage for the future, and to split up between components and refined ore, I created another cargo box and linked it with a conveyor tube system to the other one. Now I could access them both from any of the two locations, have extra storage space and have my finished parts split from my raw ressources. Also the foundations are laid for further refinieres and assemblers should I want to make more of them.
Ship Landing Area
As some might have noticed my little drilling ship was always parked a good bit away from the station. The reason of it is, because thrusters destroy blocks. If I would land on the station I would destroy the floor I want to walk on. Thats not exactly helpful. In order to avoid this we want to make a floor out of heavy armor blocks. While more expensive in materials, these blocks ignore damage from small ship thrusters. Large ships are not supposed to dock by landing on a platform, (and large ship thrusters destroy even heavy armor blocks) but small ships can do so.
We were all about productivity and basic necessities, now I want to build something pretty too. So I decided to build a hangar like structure for my little drilling ship. As fairies like myself love big projects, of course it's going to be a massive hangar area, especially as we want more and bigger mining ships later on, which will benefit from having a hangar area.
As I gave it some more thought, it turned out not to get all that massive. At least not massive for me, but it should accomplish what I wanted. A big enough place to have several small mining ships. Not a gargantuan drydock, but I guess I will keep that for later for the large ships.
I decided 10x20 not only looks fine, but is a decent size that I can accomplish fast enough while still giving me a lot of room to expand my mining fleet.
Filling in all the empty blocks. Each block will require 150 steel plates to construct. That is a total of 30000 steel plates or 66000 iron ingots. Not including the walls we will add later on.
Quite a bit for a small scale project.
To gather all the iron we will go on more mining trips. good for us, iron is very common and easy to acquire. We will also gather some more uranium, because it is always good to have extra fuel supply for our reactors.
Making big holes in asteroids is a good sign of getting a lot of ore.
When the drill starts to get serious amounts of ore stored, we give it a break and look for some uranium next.
