Destiny First Impressions (Will update on the 17th)
Posted: Sun Jul 13, 2014 6:36 pm
Hey guys I am here making a post in which I will review Destiny with an honest and critical opinion.
I talked to Cohh about it a few times, warned him that I can be overly-critical on games since I'm pretty tough to satisfy, and he then encouraged me to do this write up.
So when the Beta happens I will play it for a few hours, come back here, and give my truthful first impressions.
I'm making this preliminary post to give you a guys an idea of how I rate/review games (I used to blog reviewing games a while back) and what I mean when I say something like "originality", "concept", "execution", when giving scores.
So here's my basic system:
Each game is scored on principles I think are core to all games:
Hopefully this is well explained enough for everyone to understand me (I have a tendency to be a little vague with what I say) and I hope you guys enjoy a review from a jaded gamer.
If you guys want I can briefly talk about some of the games I've played and what I thought of them to give you guys an idea, but other than that I'll come back here on the 17th when I've played a good amount of the game.
I talked to Cohh about it a few times, warned him that I can be overly-critical on games since I'm pretty tough to satisfy, and he then encouraged me to do this write up.
So when the Beta happens I will play it for a few hours, come back here, and give my truthful first impressions.
I'm making this preliminary post to give you a guys an idea of how I rate/review games (I used to blog reviewing games a while back) and what I mean when I say something like "originality", "concept", "execution", when giving scores.
So here's my basic system:
Each game is scored on principles I think are core to all games:
- Execution (Quality)
- Game-Play (Anything you can physically do)
- Originality
- Flow (Story-telling)
- Style (Art/Audio)
- Atmosphere ("Feel" of the game and it's Universe it lives in)
- Immersion (How connected I feel to the game)
- "Raw Score" Technical aspects, the bare bones of the game. First three on the list.
- "Artistic Score" What I felt about the overall art direction and how it spoke to me and/or what the artists were attempting to represent (I try to be as open-minded as possible here).
Hopefully this is well explained enough for everyone to understand me (I have a tendency to be a little vague with what I say) and I hope you guys enjoy a review from a jaded gamer.
If you guys want I can briefly talk about some of the games I've played and what I thought of them to give you guys an idea, but other than that I'll come back here on the 17th when I've played a good amount of the game.