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Current game I am working on creating
Posted: Sun Nov 23, 2014 10:38 am
by darkanedreaper
Right now it's in the design stage, but it's called "Dust To Ash Chapter 1: The Reckoning"
it's set in the middle ages. it's an RPG of a different kind where when you level you have to choose skills, and those skills have stat modifications. each skill modifies 1-2 stats positively and 1-2 stats negatively, so you have to be careful what skills you choose/upgrade. there is NO equipment system. combat is a mix of close range, mid range, and far range combat using skills/abilities for attacks outside of melee range. the melee combat consists of blocking, parrying, and dodging combined with attacks and counters. it will also have a stealth system. when you parry enemies you can execute them if you time the attack right, but spamming the attack button will not work.
tell me what you think and some suggestions for it.
Posted: Sun Nov 23, 2014 2:29 pm
by darkanedreaper
I have decided that the parrying gives a 10% chance of allowing you to execute an enemy, and that the lower the health, stamina and armor the higher the chance. however it starts to increase once these stats go below 50%. also, if they are to die in 2-3 hits or less there is a 75% chance of being able to execute the enemy. large enemies can't be parried and heavily armored enemies can't be executed until the armor is damaged enough.
Also these are the stats in the game (what they modify is subject to change):
Agility (dodge skill, parry skill, attack speed)
Strength (Block skill, attack damage, knockback/stun chance, stamina damage)
Resilience (Physical/elemental defense, health max, knockback resistance)
Focus (Mana efficiency, magic defense, mana damage resistance, critical chance, stun resistance)
Cunning (Magic damage, mana max, channeling skill, critical damage)
Endurance (Stamina max, stamina efficiency, stamina damage resistance)
Posted: Wed Nov 26, 2014 10:44 am
by razveckP
What engine are you working with, or are you making it from scratch? How is the gameplay (sidescrolling, eagle's eye, turn based, isometric, full 3d, action combat, etc)? What setting are you going with (high/low/no fantasy, dark, bright, comedic, epic, mythologic, etc)?
So far the stat choices seem interesting, I'm interested in knowing what kind of progression you'll choose.
Posted: Sat Nov 29, 2014 11:32 am
by darkanedreaper
Well, I am planning on using Unity. it will be 3d, and the action will have some dark souls-esque components, such as dodging and parrying being more key than blocking. but there are 4 different modes for the abilities, each has 4 different actives:
Warrior: Mainly melee, but for ranged it uses a fireball.
Magi: Mainly ranged, but for close range it has inferno tempest which knocks back and knocks down enemies around the player.
Knight: Mainly defense, for offense it has infernal blade(temporarily boosts all melee damage) and fireball. Extra passive: at the cost of reduced maximum mana, extra protection from all types of damage.
Dragon: Mainly offense, for defense it has infernal dragon armor(protects from melee temporarily) and burning wing shield(protects from projectiles temporarily). Extra passive: at the cost of reduced maximum mana, burning wings that allow you to leap and travel distances and basically fly around the battlefield(to an extent).
the game is going to be a different type of hack-n-slash. it will require thinking and planning, but often you will be caught off-guard and have to make it up as you go along. during the course of the first 4 chapters (games 1-4) you will learn bits and pieces of the main character's past, but not enough to spoil the prequel to the series. most games are made as a 1-time deal and then the creators decide to make a sequel. I, however, will plan sequels before I make the first game so the story will be coherent.
Posted: Tue Dec 09, 2014 11:11 am
by Sorumeiji
[QUOTE="darkanedreaper, post: 20408, member: 15832"]Well, I am planning on using Unity. it will be 3d, and the action will have some dark souls-esque components, such as dodging and parrying being more key than blocking. but there are 4 different modes for the abilities, each has 4 different actives:
Warrior: Mainly melee, but for ranged it uses a fireball.
Magi: Mainly ranged, but for close range it has inferno tempest which knocks back and knocks down enemies around the player.
Knight: Mainly defense, for offense it has infernal blade(temporarily boosts all melee damage) and fireball. Extra passive: at the cost of reduced maximum mana, extra protection from all types of damage.
Dragon: Mainly offense, for defense it has infernal dragon armor(protects from melee temporarily) and burning wing shield(protects from projectiles temporarily). Extra passive: at the cost of reduced maximum mana, burning wings that allow you to leap and travel distances and basically fly around the battlefield(to an extent).
the game is going to be a different type of hack-n-slash. it will require thinking and planning, but often you will be caught off-guard and have to make it up as you go along. during the course of the first 4 chapters (games 1-4) you will learn bits and pieces of the main character's past, but not enough to spoil the prequel to the series. most games are made as a 1-time deal and then the creators decide to make a sequel. I, however, will plan sequels before I make the first game so the story will be coherent.[/QUOTE]
Hey man do you need help or anything making the game? I have Degree in computer science and I developed some small games. If you need a programmer or anything or any help at all marketing or anything. I be glad to help you out. I can send you my resume if interested.
Posted: Thu Dec 11, 2014 5:21 pm
by darkanedreaper
That would be awesome! I need all the help I can get. but I need to figure out some more things before I start to make it.
Posted: Thu Dec 11, 2014 6:43 pm
by Sorumeiji
[QUOTE="darkanedreaper, post: 20570, member: 15832"]That would be awesome! I need all the help I can get. but I need to figure out some more things before I start to make it.[/QUOTE]
Oh no problem man. Once you figured all that out, you hit me up on here or you can like shoot me a email at
Xociety@outlook.com. So whenever you are prepared just let me know.