Page 1 of 1

H1Z1: questions for the developers

Posted: Fri Jan 02, 2015 8:26 pm
by Eschaap
Hey everyone,

Most of us probably know that Cohh is going to San Diego on January 8th to see the progress on H1Z1 and talk to the developers before it goes into early access :)

If you have any questions for the developers that you think Cohh should ask feel free to post it in here.
Cohh will try to ask as many questions as he can :D

Posted: Sun Jan 04, 2015 1:08 pm
by zero_tolerance_
I would really like to know if we will be able to pick up our own servers or not, cohh would have already thought of a bunch of things to ask the dev being such a clued on individual.

Posted: Mon Jan 05, 2015 12:03 pm
by jacob
I personally would like to know the plans ahead after the alpha release, would we be getting updates every week, month....god forbid starbound length? I would also like to know if this game is gonna end up in the pile of garbage that is DC online.as in the sense it was big a first had the support but then went downhill. Good luck Cohh

Posted: Mon Jan 05, 2015 4:10 pm
by halki2
I would like to know if they are planning to improve melee combat system (like adding block/parry system - is it possible?). Are they going to improve graphic ingame ( from what i have seen in stream it is not so good). I would also like to see some game modes, especially Battle Royale.

Posted: Tue Jan 06, 2015 12:27 am
by professormeowington
Hi Cohh,
I'm an avid fan of previous SOE titles such as SWG, EQ Series and both Planetside 1/2... even having gone to SOE Live from AUS...
I want to invest a considerable portion of time to H1Z1 because I know you do make good games and have some made friends for life. Now I have 2 questions to the Developers at SOE:

1. There have been Early Access SOE Games' in the past, now H1Z1's EarlyAccess around the corner... What is their perceived long term commitment/roadmap and transperancy with regards to New Content, Updates, Bugfixes, Cheat Protection ETC.

2. There have been issues Early Access past releases. That and combined with at times having little to no communication to the Community in regards to the future of a game's development. What assurances can I be given that with H1Z1 going into its Early Access phase that the future development will continue, as well as be positive to it's players (SWG: NGU) long after its Official release?

Posted: Tue Jan 06, 2015 6:22 pm
by GorSTL
I have feedback more than a question. I believe not having a Kill/Karma system in place when combined with a F2P will lead to bad things. Griefing is too easy because someone can just run around with disposable accounts killing people at random. I think if you aren't attacked first, having some type of temporary stat reduction because your character is depressed (like This World of Mine).

My question would be is there any type of bank storage, even if limited or small

Posted: Wed Jan 07, 2015 10:02 am
by gambgaming
1. Is there intended to be any subscription model available? If so, what does it give the players who do sub?

2. Would it be possible for people to run their own server and remove/change certain things, I.E PVP, Zombies, The timer on loot spawn and such?

Posted: Wed Jan 07, 2015 1:13 pm
by halki2
After watching this video http://m.uk.ign.com/videos/2015/01/07/1 ... 1-ces-2015 from CES2015 i want to ask one more questions.( video was taken by camera)
What happend to H1Z1 AI zombies? it looks really bad, all the livestreams I've seen in the past year were actually great. I've never seen these bugs before in any of the dev videos. Was it some kind of unexpected bug? I hope it will get fixed till 15th January, beacuse it wont be "playable and enjoyable build" (the reason of delayed EA)

Posted: Thu Jan 08, 2015 2:15 pm
by halki2
Can you ask SOE guys before marathon show if they can capture the footage on Friday with full quality and post that on youtube afterwards? ( not from stream) I would like to see this in 1080p.