
Traditional media – film, television, and even other games – assert that murder mysteries must be these masterfully interwoven tapestries of intrigue and everything after. Perfectly placed breadcrumb trails. Curtains that pull back and slam shut at precise moments, leaving just enough to the imagination. That is why I find Noir Syndrome utterly fascinating. It hopes to procedurally generate its murder mysteries, in essence whipping up new ones on the fly without the aid of some crime-obsessed mastermind. Gameplay, meanwhile, appears to be rather sandbox-y, allowing you to sleuth and slaughter in equal measure if you so please. Vidyatron below.
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