Volume is the next game from Thomas Was Alone developer Mike Bithell, whose small team is approaching stealth action in a different way. Its isometric camera and quiet navigation draw from Metal Gear Solid, clearly, but Bithell and co. start deviating from the norm nearly every other step of the way.
"I love games that let me solve problems my own way," Bithell tells IGN, "but I do kind of miss a more focused stealth game, where being spotted is not easily solved with violence. In this game, the only character who can die is the player, that makes for a different kind of stealth game."
The basics of getting through a mission unscathed are simple -- sneak up on enemies, club 'em for the KO -- but Volume tries a few different things to give players options. The most important is the ability to change the layout of levels. Bithell says, "Any player can change a level, or make one of their own, and distribute those changes to anyone who wants them. I want to see day one translations of the environmental text to Klingon. I want to see campaigns made by mod teams. I want this game to grow and change as time goes on. I'm excited about the possibilities available there."
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