“Change of focus.”
It’s a somewhat clinical way to phrase it, isn’t it? “BioShock Developer Irrational Games Changes Focus.” It was part of our headline leading into the Irrational Games news that broke yesterday – it was part of every headline I read, the central focus of every news piece. Change of direction. Change of focus.
Yesterday, Creative Director Ken Levine announced that the Boston-based Irrational Games, known for System Shock 2, Freedom Force and of course, the BioShock series, was dramatically downsizing, turning its attention away from disc-based big budget games towards smaller narrative-driven digital offerings.
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