- Last week's update forced an anger-encouraging server side setting on players related to item decay. I didn't make that update, it was geared towards clearing out very messy/land blocked "Official" servers.
- Today we see there is a patch adjusting now separate rates for thatch, less aggressive decay for wood, even less for stone. Upgrading to that now; patch notes are at http://steamcommunity.com/games/529180/ ... 3552616382
- Visit your and your friends buildings to keep them "alive"!
- If you 're on my server and have gone nuts building, take some time and clear back some of your work. We have collectively created so much stuff that it's starting to wear on everyone's frame rates and server responsiveness. This after experiencing more than 140 unique logins and some 50-60 very involved players over this past month!
This has manifest in slowness when moving around and asking the server for data to drawn new/neighboring landblocks. It is manifest in rubberbanding while clients and the server work out new draw settings. It is particularly noticeable on fast, flying pets when you traverse areas with player built buildings. I expect this is due to the large volume of textures/items that have been built; conservatively our server easily has 500,000 objects that it didn't have on day one! Roughly one third of these are visible building objects. We have, as part of our fun, placed and destroyed hundreds of thousands of new objects on the server. Today, even just asking a forge to melt a stack of 200 ore into 100 bars incurs a few seconds of delay while the server creates the stack of timers. The server's CPU and RAM demands have remained calm. Even with the server running on SSD we are experiencing this slowness.
At this rate I do expect to look towards mid or end September as a time to ask current players what you want the server setup to do. We may look towards a server reset, building reset, all reset, or leave it all alone and continue to run as possibilities. We've had a fun time testing and It's simply electricity at this point for me to continue to run it. I plan on doing so with our active players' inputs, here and on my discord. Perhaps we'll change it up to a PvP server or do something drastic, perhaps we'll continue our calm, builder-oriented PvE ways indefinitely.
I've just wrapped up a disk-to-disk backup of our Saturday 8/25/2017 "5309" configuration. I'll be upgrading (twice), testing and restarting the server with new code over the course of this next half hour.
More to come!