For those not in the know - ARR features three "gathering" Disciplines. Fisher - Which specialises in fishing, Botanist which uses a hatchet to obtain items and the miner which uh...mines.
Now each gathering disciplines will deal with different crafting disciplines. Botanist's for example may procure items useful to Alchemists and Carpenters.
I highly recommend you pick the one you enjoy the most. From what I understand - each gathering Disciplines have a mini game attached to it. So when NDA lifts, I would urge everyone to find something they enjoy. You are in no way obligated to pick just one. Again, I wish to encourage the cohhmunity to work together to achieve greater things.
Onto the Crafting professions you got.
- Alchemists - Potions and such
- Armorer - Heavy Armour crafting
- Blacksmith - Weapon working (seems to be more swords and axes)
- Carpenter (?)
- Culilnarian Food - (possibly ones that provide HP and MP regen along with stat buffs)
- Goldsmith Works with accessories?
- LeatherWorker - Medium armour crafting - proabably for classes like Archer.
- Weaver - cloth armour crafting - mainly for us spellslingers.
Again I recommend that you all pick one maybe two that you will either use or like the look of and specialise in that. Spreading yourself over everything to become a master of none, jack of all trades is a good idea, but starting off you might find you won't be able to craft stuff at your current level. (might be handing training lower level jobs however)
Please note: You are in no way obligated to put your name down on this list - while providing information on the crafting I simply wish this thread to help people collaborate to get the really good stuff as easily as possible through teamwork.
With that said - to those that wish to become masters of a given craft let us know!