I need help debugging timers for mafia

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pnoexz
Posts: 56
Joined: Tue Nov 19, 2013 10:46 am
Location: Argentina
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We have everything set up for the timers to be displayed on the screen while playing mafia, but we need to test it in case something is wrong.

All we need you to do is head to http://matiaspino.com.ar/mafia.html and start clicking buttons. We are only interested in feedback from those who the clocks in mafia work, we can't make it completely fool proof. If you find an error, refresh the page and try to duplicate it, if you could, post here the problem, what you did to get to that state and the browser and version you are using. If you get in an state that everything is wrong, just refresh the page and start fresh. Also, the timers go much faster than in reality to help debug it faster.

Known issues:
- Pausing a game that hasnt started starts the day with 0 seconds. [Fixed on new version]


Update: made a new version which makes things a little bit easier and less prone to user error. I'm still considering which version is better, you can find this version here: http://matiaspino.com.ar/mafia2.html
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Turkeyz
Posts: 21
Joined: Fri Jul 26, 2013 8:38 pm
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If you have the game paused with a day already running and start the formal timer everything is still in the "paused" state and if you stop the formal the day continues on normally while still looking as if it's paused. Pausing and unpausing the game will put it back to normal white lettering though.

Also, because you asked for it, I'm using Chrome: Version 31.0.1650.57 m
pnoexz
Posts: 56
Joined: Tue Nov 19, 2013 10:46 am
Location: Argentina
Contact:

Turkeyz wrote:If you have the game paused with a day already running and start the formal timer everything is still in the "paused" state and if you stop the formal the day continues on normally while still looking as if it's paused. Pausing and unpausing the game will put it back to normal white lettering though.

Also, because you asked for it, I'm using Chrome: Version 31.0.1650.57 m
Awesom, thank you very much, I've fixed this issue.
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