League of Legends Review

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Cohhilitionbot
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It was one of the first big free-to-play games, and one of the first big multiplayer online battle arenas, or MOBAs. But going on five years later, League of Legends still holds firm as an example of excellence. With its amazing variety of Champions, rewarding progression systems, and fast but intensely strategic team play, it easily hooked me and refused to let go. That addictiveness and competitive spirit, combined with a generous free-to-play approach and frequent updates from developer Riot Games, has created one of the biggest and liveliest gaming communities anywhere.

Like most MOBAs, League of Legends’ main attraction is its five-on-five matches on its staple three-lane map. Called Summoner's Rift, this map is brightly and colorfully designed, and it creates a distinct playstyle with the way its dense brush allows you to conceal yourself and surprise enemies. I particularly love how the distinctive jungles on either side of the central river are filled with NPC monsters that give buffs to players who take a break from battle to go on the hunt – it’s a constant temptation to risk venturing into the other team’s territory to attempt to steal their buffs. The choice between engaging the other team directly or attacking their resources allows for interesting strategies and depth beyond simply fighting until one Champion or turret is dead.

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