to be honest, the tight spandex sniper female is pretty much an archetype. The Widowmaker sniper char (and the Infinity Naga you referenced too) seem much more inspired by Starcraft Nova than anything else. The Robot Monk shares similarities in design with the Diablo 3 Monk, the Engineer Torbjörn seems to share design traits with Warcraft Dwarves. Mercy seems like a crossover of a Starcraft Medic and a Diablo Angel. Other characters seem to take cues from cultural archetypes rather than specific games, like the Gundamlike Bastion or Hanzo, the Ninja.
Its pretty obvious though that Overwatch was heavily inspired by Team Fortress, and i am impressed how they again seem to achieve what they do best: taking a popular concept and improving on it to perfection, with the typical Blizzard spin. Team Fortress mixed with the massive pool of individual champions we have seen in MOBAs so far? Hell yeah. Objective-based gameplay only instead of Deathmatch? Awesome!
As someone who enjoys shooters, im officially hyped.
edit: currently a panel running on origins of the heros.
Pharah was originally called internally "Rocket Dude"
its cool to hear the devs tell the story how the heros went through all the iterations and how they developed the backstory and character and and how it shaped the final look
