- About Me [+] Show
Okay now onto the real topic!
Since September 2014 I have been working on a little RPG / Adventure like game within the Windows command prompt. Because I am a programmer and am horrible with graphics I decided I just wanted to experiment a bit with coding a game again. So i decided on text based because this would have the quickest results. Half a year later the project grew from just something random for fun into one of my first hobby programming projects that is actually pretty extensive.
The game originated from me thinking 'hey i want to program a thing where you have experience and stats that you can level up when you level and then it changes certain things in the game etc etc'.
So how does this game play?
My game borrows a lot of things from games that I love personally and combines them in a simple RPG/Adventure game where you go from location to location, fight monsters, gain experience, find items, upgrade items, do quests and follow the story to grow from a simple soldier to an awesome hero.
The game does not require extensive typing and complex actions, you simply have a list of options that you can choose from 1-9 and then continue to choose what you want.
As the game is not yet finished, I always try to build upon it and deepen out the mechanics.
How much is there already to do?
The game is current in version 0.9. This means that all the basic systems are in place and the story quests are almost complete. At this point only the last boss and the last quests need to be added to the game to make version 1.0 complete. This will be the 'Basic Release' of the game. After that I will start development towards version 2.0 right away. In version 2.0 I will take all the current systems in the game and add more depth to them, at the release of 2.0 the story will probably be 90% the same as in version 1.0. But the depth and gameplay will be greatly changed. More on that in the 'future' segment.
Things that are already in the game currently:
- Two different classes with unique differences.
- An 'open world' / Map of locations that you can travel around freely. (Towns, Roads, Cities, Castles and 2 special locations).
- A simple turn-based Combat system between you and enemies and special bosses.
- A drop system for Items and Gold (Weapons, Armors, Upgrade Items).
- An Upgrade system where Items can have different rarities and can be upgraded to become even better.
- Simple questing system where you can take quests and get rewards when they are finished.
- A lot of smaller systems to support whatever I just wrote above
Because pictures of text is better than just text?
- Screenshots [+] Show
Writing is not my best trait, at least thats what I think. But there is a story in the game that you can follow. In the current version you can choose to completely ignore the story and just start killing and leveling on your own. But if you are interesting in following the story, you can do so by doing all the quests in the game. Quests in the game currently function as two different things:
1 Communicate the story by interacting with NPC"s
2 Helping the player with game mechanics by explaining things (tutorialish)
How/Where do I play it?
After all this reading you can finally download it. But wait, its text based so you will have to do more reading

You can download the game here: https://dl.dropboxusercontent.com/u/205 ... 20v0.9.zip
It is a simple .zip file that you extract and then you can run the .exe file. The readme file might answer some basic questions and otherwise. Feel free to post anything here if you need help!
The game is build with C# so it will most likely only work on Windows systems. I myself run Win 7 64 bit so it works at least on those systems. But i expect it to work on almost any Windows system, can't tell about Mac/Linux.
If you want to write your feedback not in this thread, you can also fill in my google form that I made for this game! http://goo.gl/forms/FKdAs3ueH1
What are the plans for the 'future'?
A lot of the systems in the game at the moment are not as interesting as they could be. Let me give you an example. In the current combat system you have no influence on the combat, the game plays out the combat in a turn based system where you attack, monster attacks, you attack, monster attacks etc until something dies.
In version 2.0 this system will be replaced by a pokemon-style combat system where each turn you have a selection of skills/abilities available and you can choose the most appropriate one to use.
Current I am working on extending the combat system with more than just regular attacks, attacks will also have the possibility to stun, apply a DoT, lower hitrates/defence the target. This is especially active during the final boss of the game.
Below is a list of things I plan to add in version 2.0
- Combat system with Abilities
- Ability Tree's where you unlock abilities based on your class and level
- Crafting item system where you get crafting items while exploring or fighting and use this to create unique items that are not in the droptable (sudo-random generated item based on crafting recipe's).
- In depth questing dialog where making different choices actually results in different results.
- Adding more trading options for buying/selling goods by adding traders in cities and towns for the crafting goods.
- Adding a 'wandering trader' AI that actually traverses the game map and you can interact with if you happen to be on the same location. Giving the world a more alive feeling.
- Any cool suggestions I might still get!