
Be still, my beating heart [Immediately dies, emerges as a ghost]. Ugh, jeez, not that still. I hate it when this happens. Writing about games is so tedious when your ectoplasmic digits keep phasing through the keyboard. But I will press on, because Dream sounds utterly magnificent – thus the desire for my heart to slow its technical-metal-esque pounding ever so slightly (jeez). In a nutshell, it’s Dear Esther‘s narrator-driven environmental story married to a Deus-Ex-inspired brand of non-linearity. Better still, the focus is on exploring dreams of both otherworldly beauty and inexplicable terror. It looks to be coming along quite nicely. You may as well at least do me the kindness of watching a trailer, seeing as I’m now doomed to haunt this post until my anguished soul finds peace.
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