On the topic of the server, its performance, and the manager software I'm using to manage and monitor the server:
We are at both server and client version 100.4534 on my end. There are now three methods I'm aware of for managing DnL servers:
1.
http://store.steampowered.com/app/63023 ... rver_Tool/ was announced in the last day.
2.
http://dnlservermanager.freeforums.net is in EARLY release, they provide caveat emptor, it is not finished. They know the game can and will change underneath them, they PROVIDE WARNING that the server manager can cause issues with hosting. So far so good. They have to react when the server/tools change, likely without any advance notice.
3. You can manipulate all the files, versions, backups by hand and with batch files or Linux scripts. I find a console is far more elegant. I really do not care, as a server manager, where the files are and which version is correct. I've done ark server by hand. It was interesting, then it was a chore to do by hand.
The developers have released a server manager, announcement made today, see (1) above. I'm going to make some popcorn and watch the DnL Server Manager team's reaction before making any manager changes. The manager in place works, I have faith in the ARK Server Manager team's work, they have a year+ of development managing a *very* similar tool. I've inquired whether or not they are involved with the "mother ship." I don't mean to create a political statement here, but the team is a Chinese development team and I don't expect the publisher to work closely with a competing, boutique software development team. I am concerned
The DnL Server Manager has been helpful, three updates have been published in one week and it continues to be a work in progress. I can say my lightly used ARK server runs very well, I've relied on its backups and logs for months. It is my hope the DnL Server Manager team will continue their feature-rich approach, they set a high bar for what a private server manager tool should provide. They are working very hard and quickly if the chatter on their forums is any indication.
MY combined ARK/DnL server is:
Intel 4770k slightly overclocked to 4.06 gHz
uses on board video now that I'm not playing on it.
32 gb RAM
ordinary spinning disk. It appears to perform a larger write commit about once a minute and behaves like a good database, operating from memory, writing to disk is steady state 5-7% IO utilization. Everyone playing on the notice when a save file is created. If I/O this becomes problematic, a pair of SSDs may wind up in this machine to lower IO wait states. So far there is tons of head room on disk I/O.
The network is sending a steady data stream of 30-35kb/sec upload and 25kb/sec/user download. My ISP connection is a 60mb up/down tier one ISP in a metro area, relatively close to core internet ISP peering paths. I've been able to live stream at 3-3.5 kb/sec (at or under Twitch's limit) while the game server is running with no immediately discernable impact on players. I've not broken down performance at the net flow level. Overall the server's network is running at acceptable gig Ethernet rates. My region of the world seems to love Netflix like everyone else and 8-10pm local time stresses every network application in my zip code, but turnaround/lag times are acceptable; bandwidth/volume are in ordinary shape.
RAM seems to grow linearly based upon concurrent users. The running configuration of DnL has settled into requesting 8192 mb RAM, the CPU runs at a steady 40-45% utilization whether there are 10 or 20 participants. For other ARK/DnL server managers, if you want to run 1-5 users, 8gb total system ram will work. For any number over that, confirm you can commit 5-8gb RAM and avoid disk paging. when you near physical RAM and start to page memory, you're in trouble. I'm running 32gb RAM and appear to have the memory head room for another 50 users. It is my untested hope that this CPU/RAM/Network/Disk muti variable calculus can support 50-60 happy Cohhiltion members if required!
The manager software is purely a tool of my convenience. I'm inclined to not touch it if DnL server manger is working, provided its dev team can keep up with the game dev team.
nifty stuff.
Doog
Doog. Call me Doog!
Originally an Asheron's Call player, Doog has been playing text muds, MMOs, shooters and most forms of computer games since PONG was created and took us past the Pinball era!