Valve's populist Greenlight program, which uses the Steam digital distribution platforms's community to select the games available on the service, has aged a tender year. According to Valve, the program has helped double the number of independent games available in the system.
"Ultimately our goal is to have no bottlenecks at all between developers and consumers," said Valve head Gabe Newell. "As we move closer to that, launching Greenlight and evolving our backend toolset has helped us increase our publishing throughput, pushing the number of independent titles released in the last twelve months to equal the number of titles published from all other categories combined."
Newell expects the indie submissions to grow "dramatically" as the company continues to build upon the service. The program recently passed a mega-round of 100 games, compared to its standard boutique sizes.
Valve: Steam Greenlight a year old, goal is to have 'no bottlenecks' originally appeared on Joystiq on Thu, 29 Aug 2013 11:30:00 EST. Please see our terms for use of feeds.
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