It took me about five seconds of playing Strider HD last week before I realized that it was a game that I was going to sink a good amount of time into. That’s not to say that I wasn’t excited when the first trailer hit a few months ago at Comic-Con – it was actually one of the few genuine surprises of the show. But what that unexpected look at the HD reimagining couldn’t capture was that intangible quality of just how great the game feels.
The moment you gain control of Strider Hiryu feels so amazingly fluid. The way he arches forward as he runs, gaining momentum as you charge down a hill, conveys an impeccable sense of inertia. The moment you slash through your first enemy, never losing your stride as you dice them into bits and pieces is incredibly empowering. Taking flight, soaring through the air, and twirling with grace is a wonderful evolution of how it felt to play the original Strider on the Genesis.
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