Dark Souls 2 director Tanimura on next-gen physics, covenants, familiar faces

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Dark Souls 2 director Yui Tanimura would look to focus on physics rather than graphics for a next-gen Souls game, should that ever happen. Speaking to Joystiq at publisher Namco Bandai's Tokyo headquarters, Tanimura talked about potentially implementing a next-gen physics engine for a purely hypothetical Dark Souls game on Xbox One or PlayStation 4.

"In terms of graphics, all the consoles have already reached the maximum level. From [my] point of view, there's not that [much] difference among the consoles when it comes to graphics," Tanimura told us, when asked about what he'd want to do with a next-gen Dark Souls that wasn't Dark Souls 2 (the available translator referred to Tanimura in the third-person during our interview).

Tanimura would want to pay more attention to the physics engine: "In order to implement a physics engine, we'd need more machine power and more CPU power. That can only become possible if we were to create a game for the, for example, PlayStation 4 or Xbox One. So that's something [I'd] personally be paying attention to if to create another [Dark Souls] title for the PS4 or Xbox One."
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Dark Souls 2 director Tanimura on next-gen physics, covenants, familiar faces originally appeared on Joystiq on Wed, 18 Sep 2013 21:00:00 EST. Please see our terms for use of feeds.

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