I've been teaching my self how to code in C# for application development as of very recently, and I thought making a Twitch Emoticon binder would both be a challenge and a very handy product (Albeit a basic product).
This evening I got a bit of time to work on it and I thought I might as well link it on the forums since it's functional and I know how much you lot like to spam emotes in Cohh's chat.
https://mega.co.nz/#!3p0UEKqI!9UBEtOGsL ... QOSQEpPAUQ
(New Link. Thanks Kalejin for the .rar suggestion!

(Changed to MEGA because of preference. Apologies for the super long URL!)
Basically this miniscule application uses global key event hooks so the F1 - F12 keys can be used as keybinds. You can set these binds by using the list box within the application. The bottom entry box is used to input your emote commands in a simple format of something like this: cohhHi
You can enter your input by either pressing the enter key on your keyboard, or the enter button. The application can be minimised and the keybinds still work. The keybinds are deactivated if you close the application. You can only put it 12 emotes, otherwise it will prompt you with an error form and delete your last input. The other list box with the F1 - F12 keys cannot be edited, this is to simply show you which emote is lined up to which key. Once the emote code has be inputted, you can go onto the twitch chat and press F1 - F12 depending on the emote you want. These emotes are spammable friendly. Such as, if you had the cohhGV emote binded to F1 and you pressed F1 5 times it would show up in chat like this:
cohhGV cohhGV cohhGV cohhGV cohhGV

------- Updates -------
Added user settings, which means that your emotes in the list box are saved when you close the application and are restored when you open the application again.
There is a bug where if you have an empty keybind and attempt to use it, the application (And only the application!) will crash. I will take a look at this tonight.
Depending on your browser, you might have problems with the F12 key opening the inspect element window. This is just because your browser is greedy and has stole your F12 keybind. I'll figure out a work around. I've been planning on making it so you can set any key on your keyboard to an emoticon keybind, which will also allow more than 12 keybinds.