
Sundays are for listening to Nick Cave, early and loud enough to annoy the neighbours.
- US Gamer talk to Firaxis about Civ: “We made a lot of changes to the core game. Jon Schafer set out to really change the experience and bring out something new, because the core experience hadn’t changed too much,” admits Shirk. “It was always refined. In III and IV there were new systems added, but he really wanted to change and mix it up a little bit. When you’re developing a game, the whole team has bought into it and we really liked where it was at. It ended up being a stellar platform for us to build on, but we definitely have some pushback from our hardcore fans when it came out. They didn’t feel like there was enough there. Hopefully, we’ve satiated that, but we’ve learned a lot from that core development.”
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