A new blog post by core gameplay designer Alan Kertz offers insight into what each class will offer, as well as explains that they'll come in Chinese, Russian and American variants.

While Kertz explained that the team started by iterating on the Battlefield 3 classes, the end result is vastly different from what's come before. For example, "This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal.
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