
Sometimes I chase references like Alice blundering after rabbits, which is how my mind led me from the recognisable spaces of tactical tale of terror Camp Keepalive to dreamy space pop. It’s a short trip, passing between two Crystal Lakes, one of which contains the shimmering plastic detritus of Grandaddy’s Sophtware Slump. The game itself has been relentlessly stalking in our general direction since February when I played the demo. The full version of the turn-based horror puzzler is out this Saturday, the 24th, and there are brief thoughts on the full version below.
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