I played Titanfall, and I loved it.
I haven’t been this genuinely giddy after experiencing a much-anticipated game for the first time since E3 2004, when I initially got my hands on Halo 2 multiplayer in CTF matches on Zanzibar. That year, I kept going back to Microsoft’s appointment-only booth again and again, begging the PR reps to sneak me in on their packed schedule so I could have one more turn. And that’s exactly what I’m doing with Titanfall here at Gamescom.
Vince Zampella and Respawn Entertainment’s fast-action on-foot/in-mech first-person shooter lives up to the hype through its brilliant feel for pacing and keen sense for balance in all offensive and defensive aspects. But how is it so enrapturing? When it was first unveiled at E3, its action was so frantic that it was almost too much for my eyeballs to process.
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