
It's become fashionable for developers to name-drop Dark Souls as emblematic of their own games' similar, tough-as-nails appeal, but this often lacks meaningful merit. Not so in Executive Producer Tomasz Gop's case. His Souls-drop, made when first announcing Lords of the Fallen, was absolutely visible when I saw the game in action. That's not to say it's a replica of the Souls games, something Gop is keen to stress, but I did recognize a familiar mano-a-mano challenge in its third-person RPG combat.
I watched the game's hero, a grizzled slab of man called Harkyn, bide his time through slow one-on-one encounters, each one an ordeal. His first fight was against a demonic sub-boss Lord, his red eyes lurking beneath reams of armor, his arm all too happy to slam his huge molten sword into the ground, cracking tiles into streams of flame. Against the backdrop of a monastery's crumbling ruins, Harkyn strafed as he waited patiently for an opening. The Lord shuffled, looking to lunge forward and strike. The only thing missing was the Kirk and Spock battle music.
Continue reading Next-gen RPG Lords of the Fallen wants to challenge, not mindlessly punish
Next-gen RPG Lords of the Fallen wants to challenge, not mindlessly punish originally appeared on Joystiq on Thu, 12 Sep 2013 11:00:00 EST. Please see our terms for use of feeds.
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