Anyone who’s busted up their share of blocky bad guys, collected plastic studs aplenty, and unlocked every character from Gotham City to a galaxy far, far away probably knows what to expect from a LEGO game. While each new entry in Traveller’s Tales’ successful series does its part to tweak the tried-and-true template—whether by adding an open-world or a fully-voiced cast—they never stray too far from the franchise’s reliable formula.
The forthcoming LEGO Marvel Super Heroes is similarly playing it safe, following closely in the minifig footsteps of its predecessors. According to game director Arthur Parsons, though, what his team’s latest might lack in game-changing innovation, it more than makes up for in Marvel fan service. “The whole game revolves around personality. It’s basically our excuse to bring as many Marvel super heroes and super villains onto the screen and to a videogame as we possibly can. In effect, it’s equal to a kid having all these LEGO figures in a toy set and just playing.”
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