Space Dust Glittering: Limit Theory Footage

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Cohhilitionbot
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Tired, irritable, stressed, smelly*? Don’t worry, we all get like that from time to time. Don’t suffer, though. Each month the developer of the open-world, procedural space simulation game Limit Theory releases a video of his game’s progress. In it you’ll see the latest tweaks to the engine that his made, and watch as the potential for his Elite-style space game becomes grander and more exciting. No matter what Josh Parnell is talking about, be it the first smear of a lighting system or the initial drop of the AI code that will turn his static world into a living universe, he does so with tone and of a Jazz FM DJ at 3am. His words are a pillow for your brain. Don’t operate heavy machinery while watching this video.
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