
"When we started with a million-dollar budget and a relatively modest game with five classes, that was assuming if we get $1 million we can make this game and we'll probably get it done by April," project lead Josh Sawyer told Eurogamer. "We got almost four times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four times as many people on it and it also gets done in April. There's a lot more stuff to do."
While Sawyer notes that "more than half" of the game's content has been completed (if not polished), he's hesitant to offer a new timeframe for the game's release. "ntil we get really close to releasing the game we don't want a specific release window, because we're not a publisher, we don't have to! Virtually nothing good comes from us releasing a date before we're very confident in it."
[Image: Obsidian Entertainment]
Pillars of Eternity delayed, devs cite unexpected outpouring of cash originally appeared on Joystiq on Fri, 07 Feb 2014 14:30:00 EST. Please see our terms for use of feeds.
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