A Community Game concept

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Mindrage
Posts: 3
Joined: Sun Oct 05, 2014 9:53 am
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Hi there!

Long time lurker, not really introduced myself to this community so i thought of maybe enter with something interesting.

So I've been working with a certain game concept for some time now which i wanna call a Sandbox Arena.
A little inspired from genres like MOBAs and general Sandbox games.
But i've taken it more into a team-based direction, where the main objectives isnt to kill or survive, but to gather different objectives around a map. Basically just building up a total score for your team.

The game itself is set as a top-down-side simular to the perspective of old ultima games.
Image
(reference: Picture from Ultima)

There is obviously better graphics these days. The point was focused on the perspective.
This variant is a hybrid perspective of isometric and top-down really is focused on exploration and gameplay in general. as the screen is aligned with the ground and the visuals makes buildings very visually pleasing.
Never mind the estetics so far.

Gameplay Mechanics
  • Interaction: So the world is grid aligned in 3 dimensions. Look at it as the resolution of blocks in minecraft (obviously tiles do look much better).
    The movement is free, no aligned to the grid, however the controlls are directed to used 4 directional buttons, WASD or D-Pad on controller.

    The actions/combat are based on items with 4 action buttons combining differently for combos/different functionality. Giving alot of flexibility.

    Entities are also freely movable in the world, focusing on interaction from multiple sources/players.

    Items/etc are crafted. However this is a bit more verbose to explain, could explain futher if people are interested
I could go on about alot of details, but the main purpose of creating the thread was for this idea:

* Making a lobby system based on twitch logins, Making a website or API allowing to spectate the a current match to twitch streams.
* The system could be implemented into channels if wanted, so viewers can join etc.


The engine in the current state works alot of the basics, Rendering, Input (with gamepads) are working, Networking is setup as a start, Sound is a thing also to be fixed into the base.

Its still all very undefined in the current state of the game, meaning i want some input from you guys coming from such an awesome community.

As this is a project i want to bring out to everyone, i wanted to start of an alpha here at the cohhilition.
ticktock1231
Posts: 419
Joined: Fri Feb 06, 2015 10:51 am
Location: Minnesota, USA

Just so I make sure I have it right. Cohh and viewers would all take part in on different teams in pre-built structures where their main objective is to get the most number of points? The thing I don't quite understand is what the other viewers do? Can they change the game or vote to add different things. This sounds like a great idea, I would love to hear more.
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Mindrage
Posts: 3
Joined: Sun Oct 05, 2014 9:53 am
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Well the cohhilition is a streaming group, not really directed to Cohh.

To maybe to clearify the concept a bit more.

So you spawn in teams in different parts of the map, you start of with nothing, the things you learn are based on passive skills set in a tree. Giving each person a different role in the game.

The teams compete by getting kills, defeating objectives like destroying bases, counquering outpost, etc. The whole point is to gain as much score as possible, allowing to have more than 2 teams per game. The end objective is either that the time runs out, a score goal is reached, or that the team has grown high enough to defeat a boss that yields a high amount of points and ends the match.

The steamers can acts as lobbies, you enter the game with a url of the twitch channel, and you can try to join in as a team, then the steamer can select which ones are to compete. People only have to login with thier twitch using the api.

The server is made in Node.JS so you could easily integrate other web APIs, (perhaps tokens could be of use in this)? Like people with high tokens have a higher chance to enter the matches.

Since you can configure the matches to be either very long or short depending on the goal, map etc, the community could have either quick and fast matches to circulate between, or long and more tactical matches. The streamer part is only like a side focus to act as turnaments or just simple interaction for a certain community.

Im working on som very simple rendering atm, maybe i could get some video or screenshot up in the coming days.

When it comes to the viewers control over the match. They can vote for different things, Like Maps, "Global Perks" (Things like, Eternal Night, Friendly Fire, Weather Effects etc), Viewers can force events. with a certain vote goal set by the streamer.
ticktock1231
Posts: 419
Joined: Fri Feb 06, 2015 10:51 am
Location: Minnesota, USA

Okay that sounds amazing. I really like that there can be many teams and that may not necessarily have to kill the other team to win. I would be interested in a game like that. Good Luck!
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Mindrage
Posts: 3
Joined: Sun Oct 05, 2014 9:53 am
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Well, it has the freedom and simularities like Survival of the Fittest from ARK, but the points is not to kill everyone.

The creature system is kinda special, It spawns creatures that are permanently placed on maps. When you kill a creature, it turns into a spirit, which is like a resource. A resource used for magic or summons. Players are the same as creatures. If they die, they get turned into spirits.
They have to return to a spawn point of the team (It can be moved). A certain passive skill called predator, can hunt down spirits and sort of steal experience from spirits depending on damage, allowing players to completely halt another team/player if they are getting too strong.

This is also how you can gain exp by hunting creatures in the map.

Another feature could be to make the viewers be able to take control of neutral mobs for a certain time, there could ofc be a limit to how many can do this. There plenty of fun features to make it stream friendly.

Update: Added some cave rendering test.
[MEDIA=youtube]0wnu8AZA5_c[/MEDIA]

Need to make some other sprites to make use for grass etc.
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