
Beatbuddy paddles through his six-level journey by the guide of a joystick, treading forward with the tap of a button. Players swim from one blocked pathway to the next, defending themselves with simplistic attacks and earning advancement by conquering environmental puzzles. Hauling energy sources to powerless doors or navigating clusters of detached chambers to progress through a level are common tasks. Vehicle sections with a lovably dense sidekick, Clef, add variety by letting you blow through debris and larger enemies with a chain gun, but the game is solely about conquering puzzles to advance, regardless of your transportation.
Continue reading Beatbuddy Review: A Few Wrong Notes
Beatbuddy Review: A Few Wrong Notes originally appeared on Joystiq on Fri, 09 Aug 2013 18:00:00 EST. Please see our terms for use of feeds.
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